Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$905.59

0 Likes 0 Comments
Avg. CMC 2.0
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 23 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (1)
1 Haywire Mite
$3.09 Artifact Creature - Insect
Instant (4)
4 Lightning Bolt
$0.99 Instant
Sorcery (6)
2 Flame Slash
$0.40 Sorcery
4 Wish
$0.47 Sorcery
Artifact (7)
1 Mishra's Research Desk
$0.09 Artifact
1 Pyrite Spellbomb
$0.23 Artifact
1 Shadowspear
$23.88 Legendary Artifact - Equipment
4 The One Ring
N/A Legendary Artifact
Enchantment (10)
3 All Will Be One
$14.12 Enchantment
4 Fable of the Mirror-Breaker // Reflection of Kiki-Jiki
$14.12 Enchantment - Saga // Enchantment Creature - Goblin Shaman
3 Quest for Pure Flame
$0.27 Enchantment
Planeswalker (4)
4 Wrenn and Six
$24.67 Legendary Planeswalker - Wrenn
Land (28)
4 Arid Mesa
$16.14 Land
1 Bloodstained Mire
$23.66 Land
1 Boseiju, Who Endures
$31.38 Legendary Land
2 Cinder Glade
$0.39 Land - Mountain Forest
1 Dwarven Mine
$0.15 Land - Mountain
5 Mountain
$0.11 Basic Land - Mountain
1 Sheltered Thicket
$0.39 Land - Mountain Forest
4 Stomping Ground
$10.98 Land - Mountain Forest
4 Urza's Saga
$35.58 Enchantment Land - Urza’s Saga
1 Valakut, the Molten Pinnacle
$25.86 Land
4 Wooded Foothills
$25.53 Land
Sideboard - 16 cards, 10 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (3)
2 Endurance
$17.34 Creature - Elemental Incarnation
1 Haywire Mite
$3.09 Artifact Creature - Insect
Instant (5)
2 Force of Vigor
$13.68 Instant
3 Veil of Summer
$5.90 Instant
Sorcery (1)
1 Scapeshift
$19.94 Sorcery
Artifact (2)
2 Chalice of the Void
$45.33 Artifact
Enchantment (4)
1 All Will Be One
$14.12 Enchantment
2 Alpine Moon
$1.98 Enchantment
1 Quest for Pure Flame
$0.27 Enchantment
Land (1)
1 Valakut, the Molten Pinnacle
$25.86 Land

Notes
 
Plan 1:
All will be One Combo
Wish for more combo pieces. Saga and wrenn can trigger the combo

Plan 2:
Urza's Saga beatdown
Wrenn for saga recursion

Plan 3:
Scapeshift
There are 13 mountains, 1 valakut, and 1 scapeshift. You really want to cast scapeshift when you only have no more than 7 in play + hand, unless the opponent would die anyway
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