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Characteristics
Type
Deck Idea
Format
Modern
Colors
Metrics
Size
60 cards, 23 distinct
Value
$48.82
Value of missing cards
N/A
Columns
# Name  Type Cost Edition Price
Color Rarity
Creature (11)
2 Archaeomancer Creature - Human Wizard
$0.10
4 Augur of Bolas Creature - Merfolk Wizard
$0.22
1 Knight of Infamy Creature - Human Knight
$0.24
1 Snapcaster Mage Creature - Human Wizard
$32.99
1 Talrand, Sky Summoner Legendary Creature - Merfolk Wizard
$0.65
1 Thrill-Kill Assassin Creature - Human Assassin
$0.10
1 Vampire Nighthawk Creature - Vampire Shaman
$0.96
Instant (16)
3 Dimir Charm Instant
$0.23
2 Dispel Instant
$0.10
4 Essence Scatter Instant
$0.10
1 Murder Instant
$0.18
2 Psychic Strike Instant
$0.10
4 Rewind Instant
$0.12
Sorcery (9)
1 Amass the Components Sorcery
$0.10
4 Duress Sorcery
$0.10
4 Talrand's Invocation Sorcery
$0.13
Artifact (1)
1 Elixir of Immortality Artifact
$0.23
Enchantment (1)
1 Favorable Winds Enchantment
$0.10
Land (22)
1 Dimir Guildgate Land - Gate
$0.10
1 Drowned Catacomb Land
$1.98
1 Evolving Wilds Land
$0.10
12 Island Basic Land - Island
$0.36
7 Swamp Basic Land - Swamp
$0.40
Sideboard - 0 cards, 0 distinct
No cards here. :(
Comments
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  • Scott Levasseur ()
    its looking good, how's it play out?
     
  • Scott Levasseur ()
    nice its a good start, if your looking for cards try to get at least a second talrend, and then go for anouther dimir charm / duress. As for cards to take out (once you get more stuff) I would suggest the master of perl as you buffs no one in your deck and possibly the lookout, I would also try to get two more augurs and drop two auramancers (giving you a better mana curve and card advanatge)
     
    • Liam Franks ()

      Okay i've made a couple more changes based around what you've said; does this look any better? I couldn't find any Talrands but i'm tempted to just buy some online. Thankyou for your help by the way; it's really helped!

       
  • Scott Levasseur (Edited )

    Overall not bad it seems like you have two themes going at once though. 1 talrand tokens or 2 exhaulted. I would proboly work with tokens. Drop the leviathan(to costly) and the neferox. Add some more control(counter or removal) and go from there. The knight is a great two drop even without taking advantage of the exhaulted. 

     
    • Liam Franks ()

      Okay i did a bit of editting again; how does this look?

       
  • Shannon Hedges ()

    by adding the drowned cat, you need to remove 1 land. I would suggest an evolving wild.

     
    • Liam Franks ()

      Edited some more: removed the evolving wild, added and removed some creatures/instants. Thanks for the help.

       
  • Shannon Hedges ()

    12 Islands, 8 Swamp 2 evolving wilds for lands

     
    • Liam Franks ()

      Okay, fixed. I added in a Drowned Catacomb that i got in a booster today too. Thanks for the advice :)