Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$51.06

0 Likes 5 Comments
Avg. CMC 2.9
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 13 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (8)
4 Drift of Phantasms
$0.76 Creature - Spirit
4 Laboratory Maniac
$4.55 Creature - Human Wizard
Instant (12)
3 Delay
$2.21 Instant
4 Muddle the Mixture
$1.34 Instant
2 Think Twice
$0.07 Instant
3 Unsummon
$0.09 Instant
Sorcery (12)
2 Devastation Tide
$0.44 Sorcery
3 Fathom Trawl
$0.30 Sorcery
4 Selective Memory
$0.37 Sorcery
3 Treasure Hunt
$0.12 Sorcery
Land (28)
4 Halimar Depths
$0.50 Land
20 Island
$0.09 Basic Land - Island
4 Shelldock Isle
$2.50 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
Win Condition
==========
Lab Maniac on the battlefield
Selective Memory to remove all non-land cards
Treasure Hunt to reveal all lands into your hand
Think Twice to draw a card

-

Ideal Situation
==========
Lab Maniac under Shelldock Isle
Treasure Hunt and Selective Memory to clear out library the turn prior
Tap Shelldock at end of opponents turn

-

Quickest Win
==========
Starting Hand Must Have's - Think Twice, Shelldock Isle, Treasure Hunt
Optional - Unsummon, Delay, Drifting Phantasms
Turn One - Shelldock Isle; Hideaway Lab Maniac
Turn Two - Treasure Hunt down to Selective Memory
Turn Three - Delay and Unsummon on opponent (or Drifting Phantasms as a blocker)
Turn Four - Selective Memory
Turn Five - 2nd Treasure Hunt down to nothing, then Think Twice after revealing Hideaway Lab Maniac
Comments
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  • Ubathfenome (26-Jun-2013 20:41)

    A really nice deck. I'm tempted to buy it for myself hehe :)

     
  • deleted_user_13 (24-Jun-2013 10:31)
     
    • GingerDan (24-Jun-2013 17:53)

      Great idea. Cheers :-)

       
  • areckahn (24-Jun-2013 10:28)

    I'd be tempted to run more control than just counterspells.

    4 copies of Unsummon could ruin a combo player's day :)