Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$135.48

0 Likes 2 Comments
Avg. CMC 3.21
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 18 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (30)
4 Advocate of the Beast
$0.08 Creature - Elf Shaman
3 Battering Krasis
$0.04 Creature - Shark Beast
2 Crowned Ceratok
$0.06 Creature - Rhino
3 Gyre Sage
$3.32 Creature - Elf Druid
2 Kalonian Hydra
$10.20 Creature - Hydra
4 Kalonian Tusker
$0.13 Creature - Beast
1 Prime Speaker Zegana
$0.70 Legendary Creature - Merfolk Wizard
4 Renegade Krasis
$0.29 Creature - Beast Mutant
2 Sapphire Drake
$0.10 Creature - Drake
3 Towering Indrik
$0.01 Creature - Beast
2 Zameck Guildmage
$0.26 Creature - Elf Wizard
Instant (4)
2 Rapid Hybridization
$2.77 Instant
2 Simic Charm
$3.83 Instant
Enchantment (2)
2 Agoraphobia
$0.04 Enchantment - Aura
Land (24)
4 Breeding Pool
$15.09 Land - Forest Island
12 Forest
$0.08 Basic Land - Forest
6 Island
$0.13 Basic Land - Island
2 Rogue's Passage
$0.30 Land
Sideboard - 15 cards, 6 distinct
Name  Edition $ Type Cost
Rarity Color
Instant (13)
3 Fog
$0.36 Instant
2 Rapid Hybridization
$2.77 Instant
1 Simic Charm
$3.83 Instant
4 Spell Rupture
$0.07 Instant
3 Windstorm
$0.04 Instant
Artifact (2)
2 Door of Destinies
$7.30 Artifact

Comments
  • Brittany Schlosberg | 09-Sep-2013 02:57
    Kalonian Hydra would be awesome. I would cut for at least 1.
  • Brittany Schlosberg | 09-Sep-2013 02:55
    So a full analysis of your deck here...


    The Kalonian Tuskers, Adovocate of the Beast, Battering Krasis and Renegade Krasis are VERY good.


    I'm not a SUPER fan of Slaughterhorn. Yeah, he's a beast... BUT he's a less effective giant growth with Bloodrush... Species Gorger is too much mana to keep replaying and will take away from what you built. However, Towering Indrik (3 of them)(a 4 drop 2/4 with Reach) may be helpful to defend creatures with flying (when necessary). I would also pull the rumbling baloths because a 4/4 with no abilities is PRETTY mediocre in standard. However, ramp may be useful in this format, so 4 Elvish mystics may give you the edge you need.


    Your spells for the most part are fine. However, I would put 4 spell crumples in your sideboard and side it for Pit fight/urban evolution/door of destinies/primeval bounty for the control decks that DO not really run creatures. Fog (4 of them) may be useful for really fast aggro decks for when you need more time... Same siding as before. Savage Summoning could be fun(like 3 or so). And finally, windstorm (only a few) could be useful against flying decks. Syncopates at your discretion.


    Finally, I do not like your land set up. You need at least 6 islands in this deck or they will not be around when you need them(10% chance to draw one). This way, you have 12 forests and you have 10 blue sources and 16 green sources. It also leaves you open to put in more counter magic if you need it against a control deck.
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