Type: Deck Idea
Format (legal 👍) legLegacy
Approx. Value:
$91.28

0 Likes 1 Comments
Avg. CMC 2.0
Card Color Breakdown
Card Type Breakdown

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Main Deck - 74 cards, 18 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (20)
4 Ball Lightning
$0.56 Creature - Elemental
4 Blistering Firecat
$3.01 Creature - Elemental Cat
4 Hellspark Elemental
$0.24 Creature - Elemental
4 Lightning Serpent
$2.29 Creature - Elemental Serpent
4 Spark Elemental
$0.16 Creature - Elemental
Instant (9)
3 Desperate Ritual
$1.61 Instant - Arcane
3 Fling
$0.06 Instant
3 Skullcrack
$0.34 Instant
Sorcery (19)
4 Assault Strobe
$0.26 Sorcery
4 Breaking Point
$0.37 Sorcery
3 Pyroclasm
$0.16 Sorcery
4 Rite of Consumption
$1.35 Sorcery
4 Unearth
$0.18 Sorcery
Enchantment (8)
4 Oversold Cemetery
$2.65 Enchantment
4 Zektar Shrine Expedition
$0.17 Enchantment
Land (18)
4 Dragonskull Summit
$1.93 Land
10 Mountain
$0.11 Basic Land - Mountain
4 Swamp
$1.12 Basic Land - Swamp
Sideboard - 23 cards, 14 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (4)
1 Hunted Horror
$1.93 Creature - Horror
1 Nova Chaser
$2.46 Creature - Elemental Warrior
1 Skizzik
$0.03 Creature - Elemental
1 Vexing Devil
$2.89 Creature - Devil
Instant (6)
1 Altar's Reap
N/A Instant
1 Blood Lust
$0.18 Instant
4 Smash to Smithereens
$0.21 Instant
Sorcery (7)
4 Browbeat
$0.46 Sorcery
1 Lava Spike
$1.68 Sorcery - Arcane
1 Past in Flames
$1.59 Sorcery
1 Pyroclasm
$0.16 Sorcery
Artifact (6)
1 Lightning Coils
$0.83 Artifact
4 Mimic Vat
$0.31 Artifact
1 Whip of Erebos
$10.84 Legendary Enchantment Artifact

Notes
 
http://www.mtgvault.com/greenee/decks/definition-of-pure-burn/

[######################## DESCRIPTION ########################]

The deck thrives off of aggression. Play your elemental's, hit em hard and fast, then their tools for whatever you want: Fling them for more damage, Infernal plunge for mana, or reanimate/unearth them for the exact same effects to be reused only even cheaper.

Certain cards are there to max damage output, like assault strobe. Breaking Point/Pyroclasm help keep other creatures off the field, and you have nothing to worry about because you only have creatures on the field when you want them.

Example game:
  T1: Mountain, spark elemental
  T2: Swamp, desperate ritual, ball lightning
  T3: Swamp, unearth ball lightning, then fling/rite of consumption him.

  21 damage turn three, no spells. Your opponent was just burned.

**SIDEBOARD**
  For multiplayer games you could also play oversold cemetery
  Skull crack against life gain
  Smash to smithereens against artifact
  Quest for zendikar you use during multi-player to keep a more solid elemental output.
Comments
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  • Raal666 (13-Nov-2013 18:58)

    Hi there - this is a nice Idea. I copy it for my games - nice work. Fast, hot and hard to stop - only the other plays black/red like terminate or tribute to hunger ^^ -