Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$85.68

0 Likes 6 Comments
Avg. CMC 2.64
Card Color Breakdown
Card Type Breakdown

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Main Deck - 72 cards, 33 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (20)
4 Goblin Electromancer
$0.08 Creature - Goblin Wizard
1 Hypersonic Dragon
$0.26 Creature - Dragon
1 Izzet Chronarch
$0.16 Creature - Human Wizard
2 Izzet Guildmage
$0.26 Creature - Human Wizard
2 Kraken Hatchling
$0.08 Creature - Kraken
1 Mercurial Chemister
$0.09 Creature - Human Wizard
1 Petrahydrox
$0.05 Creature - Weird
4 Razorgrass Screen
$0.04 Artifact Creature - Wall
2 Wee Dragonauts
$0.05 Creature - Faerie Wizard
2 Young Pyromancer
$0.50 Creature - Human Shaman
Instant (21)
2 Blustersquall
$0.37 Instant
2 Cancel
$0.05 Instant
1 Chemister's Trick
$0.05 Instant
2 Cyclonic Rift
$30.79 Instant
2 Electrickery
$0.89 Instant
1 Electrolyze
$0.27 Instant
1 Essence Backlash
$0.05 Instant
2 Izzet Charm
$0.31 Instant
2 Mizzium Skin
$0.09 Instant
2 Negate
$0.13 Instant
1 Skullcrack
$0.37 Instant
1 Twincast
$3.62 Instant
2 Wild Ricochet
$0.27 Instant
Sorcery (7)
1 Invoke the Firemind
$0.33 Sorcery
2 Lava Axe
$0.07 Sorcery
2 Teleportal
$0.15 Sorcery
2 Vandalblast
$2.86 Sorcery
Planeswalker (1)
1 Chandra, the Firebrand
$1.42 Legendary Planeswalker - Chandra
Land (23)
10 Island
$0.09 Basic Land - Island
1 Izzet Boilerworks
$0.23 Land
3 Izzet Guildgate
$0.11 Land - Gate
6 Mountain
$0.11 Basic Land - Mountain
3 Sulfur Falls
$0.89 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Comments
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  • EvilDustMan (04-Dec-2013 14:25)

    I hate to see you die over and over again in a multiplayer game and be the first down. I honestly do. I want to see you improve. And part of that is just going to be hammering efficiency and card selection into you over and over. The biggest thing is you can't handle any big threats swinging at you. Anything over a 1/1 or a 2/2 is going to murderlize you and you only have one bounce to deal with it and one big creature. Counter spells are good for stuff flung right at you, but creatures are cast passively, then attack you. You really need some big ass threat dealing cards with either some bounce or powerful damage so you can deal with bigger threats. I get that you keep things low so you can use Izzet Guildmage, considering you can cast for overload and then double it.


    I'm just worried there's no real UMPH to the deck. Nothing to drop to actually deal with big threats or finish someone off. 

     
  • EvilDustMan (03-Dec-2013 23:38)

    Invoke the Firemind is a good multiplayer long game card

     
  • EvilDustMan (03-Dec-2013 23:38)

    throw electrolyze in there

     
  • EvilDustMan (03-Dec-2013 23:36)

    I'm iffy on izzet guildmage. Tablet of guilds, out of here. Way of the thief, meh, it's an okay card, but it doesn't actually hold weight in your deck because it just doesn't do anything specific. Drop unstable footing and put in Skullcrack. It does the same thing for cheaper.

     
  • EvilDustMan (03-Dec-2013 23:30)

    Hit Monkey. Listen. This is awful. But it's okay. I'm going to help you. I'll even trade you some dual lands. Drop Jace's Erasure, Levitation, rewind, bellows lizard. That'll get you closer to 60 which is how many land you have for. 

     
    • Yarrik (03-Dec-2013 23:35)

      Blunt as always, but I see the validity of your thoughts.