Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$55.69

0 Likes 0 Comments
Avg. CMC 3.92
Card Color Breakdown
Card Type Breakdown

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Main Deck - 62 cards, 27 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (15)
1 Archangel of Thune
$35.81 Creature - Angel
1 Attended Knight
$0.07 Creature - Human Knight
1 Blinding Angel
$8.88 Creature - Angel
4 Crusader of Odric
$0.06 Creature - Human Soldier
1 Goldnight Redeemer
$0.14 Creature - Angel
1 Healer of the Pride
$0.17 Creature - Cat Cleric
1 Heliod, God of the Sun
$0.84 Legendary Enchantment Creature - God
1 Knight of Obligation
$0.12 Creature - Human Knight
1 Nearheath Pilgrim
$0.12 Creature - Human Cleric
1 Seraph of Dawn
$0.02 Creature - Angel
1 Urbis Protector
$0.06 Creature - Human Cleric
1 Voice of the Provinces
$0.07 Creature - Angel
Instant (6)
1 Angel's Mercy
$0.07 Instant
2 Divine Verdict
$0.02 Instant
1 Guardians' Pledge
$0.21 Instant
1 Rebuke
$0.06 Instant
1 Show of Valor
$0.14 Instant
Sorcery (9)
3 Captain's Call
$0.03 Sorcery
1 Devout Invocation
$2.61 Sorcery
2 Gather the Townsfolk
$0.11 Sorcery
1 Increasing Devotion
$0.21 Sorcery
2 Lingering Souls
$0.35 Sorcery
Enchantment (10)
2 Commander's Authority
$0.12 Enchantment - Aura
4 Intangible Virtue
$0.09 Enchantment
4 Pacifism
$0.07 Enchantment - Aura
Land (22)
20 Plains
$0.09 Basic Land - Plains
2 Seraph Sanctuary
$0.35 Land
Sideboard - 15 cards, 8 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (5)
1 Court Street Denizen
$0.04 Creature - Human Soldier
1 Seraph of Dawn
$0.02 Creature - Angel
3 Voice of the Provinces
$0.07 Creature - Angel
Instant (3)
3 Angel's Mercy
$0.07 Instant
Sorcery (1)
1 Knight Watch
$0.05 Sorcery
Artifact (1)
1 Angel's Feather
$0.17 Artifact
Enchantment (2)
2 Commander's Authority
$0.12 Enchantment - Aura
Land (3)
3 Evolving Wilds
$0.16 Land

Notes
 
Sideboard is put together to either increase flying creatures or life gain if needed.  I've also plugged some Evolving Wilds in there just in case.  My powerful stuff is in the deck, so the Sideboard is meant to augment where necessary.

The deck itself is built to put out and pump a ton of creature tokens to aggro the crap out of the other player's deck.  I added the Heliod god card because it's both a powerful creature and a way to get more tokens out late in the game.

The kicker, if I can hold off long enough and play it at the proper time is Devout Invocation.  That card can be devastating at the right time.  And the Crusader cards only get stronger as more creature tokens hit the battlefield.

All of that being said I was surprised by the price of the deck, though the Archangel of Thune was most of that cost.
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