Type: Deck Idea
Format (invalid) comCommander
Approx. Value:
$139.37

0 Likes 0 Comments
Avg. CMC 2.84
Card Color Breakdown
Card Type Breakdown

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Main Deck - 100 cards, 80 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (20)
1 Beloved Chaplain
$0.27 Creature - Human Cleric
1 Bronze Bombshell
$3.05 Artifact Creature - Construct
1 False Prophet
$0.72 Creature - Human Cleric
1 Fog Bank
$0.28 Creature - Wall
1 Goblin Cadets
$0.49 Creature - Goblin
1 Goblin Spy
$0.28 Creature - Goblin Rogue
1 Grid Monitor
$3.56 Artifact Creature - Construct
1 Guard Gomazoa
$0.32 Creature - Jellyfish
1 Hanna, Ship's Navigator
$0.46 Legendary Creature - Human Artificer
1 Hunted Phantasm
$2.05 Creature - Spirit
1 Loxodon Peacekeeper
$0.27 Creature - Elephant Soldier
1 Serene Master
$0.47 Creature - Human Monk
1 Spurnmage Advocate
$0.25 Creature - Human Nomad
1 Triskaidekaphile
$1.64 Creature - Human Wizard
1 Vedalken Plotter
$0.38 Creature - Vedalken Wizard
1 Wall of Denial
$0.33 Creature - Wall
1 Wall of Frost
$0.34 Creature - Wall
1 Wall of Omens
$0.45 Creature - Wall
1 Windborn Muse
$0.45 Creature - Spirit
1 Zedruu the Greathearted
$1.19 Legendary Creature - Minotaur Monk
Instant (18)
1 Captain's Maneuver
$0.15 Instant
1 Chaos Warp
$0.90 Instant
1 Counterflux
$0.48 Instant
1 Counterspell
$1.11 Instant
1 Divine Deflection
$0.19 Instant
1 Evacuation
$0.94 Instant
1 Foil
$0.35 Instant
1 Forbid
$1.24 Instant
1 Mystical Tutor
$8.67 Instant
1 Negate
$0.13 Instant
1 Reins of Power
$0.63 Instant
1 Rewind
$0.29 Instant
1 Thwart
$2.05 Instant
1 Warleader's Helix
$0.13 Instant
1 Wear // Tear
$1.99 Instant // Instant //
1 Wild Ricochet
$0.28 Instant
2 Words of Wisdom
$0.73 Instant
Sorcery (5)
1 Day of Judgment
$1.68 Sorcery
1 Insurrection
$4.91 Sorcery
1 Ponder
$2.74 Sorcery
1 Preordain
$0.81 Sorcery
1 Vandalblast
$2.86 Sorcery
Artifact (10)
1 Arcane Signet
$0.37 Artifact
1 Azorius Signet
$0.42 Artifact
1 Bloodthirsty Blade
$0.16 Artifact - Equipment
1 Crawlspace
$4.58 Artifact
1 Fellwar Stone
$0.82 Artifact
1 Howling Mine
$3.17 Artifact
1 Izzet Signet
$0.44 Artifact
1 Meekstone
$7.61 Artifact
1 Sol Ring
$1.26 Artifact
1 Venser's Journal
$6.19 Artifact
Enchantment (11)
1 Act of Authority
$1.03 Enchantment
1 Arcane Laboratory
$1.17 Enchantment
1 Archmage Ascension
$2.25 Enchantment
1 Assemble the Legion
$0.34 Enchantment
1 Curse of Exhaustion
$0.31 Enchantment - Aura Curse
1 Ghostly Prison
$3.31 Enchantment
1 Oblivion Ring
$0.28 Enchantment
1 Prison Term
$0.56 Enchantment - Aura
1 Rhystic Study
$39.18 Enchantment
1 Teferi's Moat
$0.91 Enchantment
1 Vow of Flight
$0.02 Enchantment - Aura
Land (36)
1 Azorius Chancery
$0.20 Land
1 Boros Garrison
$0.15 Land
1 Boros Guildgate
$0.10 Land - Gate
1 Command Tower
$0.13 Land
1 Evolving Wilds
$0.16 Land
1 Halimar Depths
$0.51 Land
10 Island
$0.09 Basic Land - Island
1 Izzet Boilerworks
$0.22 Land
1 Izzet Guildgate
$0.11 Land - Gate
5 Mountain
$0.11 Basic Land - Mountain
7 Plains
$0.09 Basic Land - Plains
1 Rupture Spire
$0.03 Land
1 Shimmering Grotto
$0.04 Land
1 Sundown Pass
$8.06 Land
1 Terramorphic Expanse
$0.10 Land
1 Tranquil Cove
$0.07 Land
1 Transguild Promenade
$0.16 Land
Sideboard - 6 cards, 6 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (3)
1 Brion Stoutarm
$0.43 Legendary Creature - Giant Warrior
1 Dominus of Fealty
$0.78 Creature - Spirit Avatar
1 Gomazoa
$0.11 Creature - Jellyfish
Instant (2)
1 Annul
$0.07 Instant
1 Shattering Blow
$0.15 Instant
Land (1)
1 Plains
$0.09 Basic Land - Plains

Notes
 
The political puppets deck has a very idealistic approach toward competition.  It uses inconveniences like Propaganda, as well as gifts provided by Zedruu, to try and convince other players to keep from attacking you and do your dirty work for you.

But people suck.  They will rarely, if ever, abide by your tentative agreements, and the original deck offers little in the way of the "big stick" necessary for any soft-speaking.

This modification remedies that problem.  Cards like Hunted Phantasm, Thundersong Trumpeter, Order/Chaos, and Bronze Bombshell allow a player a wider range of political maneuvering.  Keeping a card like this on the field, unused, is a great way of showing other players you mean business, and ensures that they will not attack you unless they wish to incur the wrath of a 4/6 unblockable or a 7-damage bombshell lobbed in the face by the otherwise generous Zedruu.  Use the Ascensions and the Sovereign with care - they will likely make you a substantial threat in the minds of your opponents.
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