Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$167.63

0 Likes 0 Comments
Avg. CMC 3.31
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 21 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Instant (17)
2 Azorius Charm
$0.42 Instant
1 Cyclonic Rift
$30.70 Instant
4 Dissolve
$0.17 Instant
1 Fated Retribution
$0.20 Instant
2 Last Breath
$0.03 Instant
1 Selesnya Charm
$0.72 Instant
4 Sphinx's Revelation
$1.18 Instant
2 Syncopate
$0.03 Instant
Sorcery (4)
4 Supreme Verdict
$1.92 Sorcery
Enchantment (4)
4 Detention Sphere
$0.60 Enchantment
Planeswalker (8)
2 Elspeth, Sun's Champion
$2.94 Legendary Planeswalker - Elspeth
4 Jace, Architect of Thought
$0.24 Legendary Planeswalker - Jace
2 Kiora, the Crashing Wave
$2.32 Legendary Planeswalker - Kiora
Land (27)
1 Breeding Pool
$16.39 Land - Forest Island
4 Hallowed Fountain
$8.63 Land - Plains Island
4 Island
$0.09 Basic Land - Island
5 Plains
$0.09 Basic Land - Plains
1 Temple Garden
$12.01 Land - Forest Plains
4 Temple of Enlightenment
$0.13 Land
4 Temple of Mystery
$0.20 Land
4 Temple of Plenty
$0.16 Land
Sideboard - 15 cards, 10 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (3)
1 Aetherling
$0.29 Creature - Shapeshifter
1 Archangel of Thune
$35.81 Creature - Angel
1 Fiendslayer Paladin
$1.08 Creature - Human Knight
Instant (5)
2 Celestial Flare
$0.09 Instant
1 Last Breath
$0.03 Instant
2 Negate
$0.11 Instant
Sorcery (3)
2 Glare of Heresy
$0.04 Sorcery
1 Revoke Existence
$0.07 Sorcery
Artifact (2)
2 Pithing Needle
$0.48 Artifact
Enchantment (2)
2 Blind Obedience
$1.84 Enchantment

Notes
 
Swap Aetherize for Cyclonic Rift
  Costs more, but higher impact than Aetherize, better in early game.
  Usable earlier, in case really need to spend it
  Better against early game Heroic all ins, worse against hexproof
  Can hit enemy PWs and Spheres

Making room for 1x Fated Retribution in the main
  Very averse to cutting a counterspell
  2x Az, 1x Flare, 2x Last Breath has been a very solid removal package
  Most likely thinking to cut Elixir
      Original thinking was going up to 28 lands slowed me down
      Elixir a hedge, early life gain.
      But I'm thinking with 6x PWs, enough game winning threats.
      Aetherling might be better anyway in the main
     

Azorius Keyrune to replace 28th land?

Debtor's Pulpit in the sideboard

I want access to more card draw in long, drawn out games.  Div has seemed too slow for non-control matchups, though.  A 4th Rev, miser Opportunity, perhaps just card draw in the sideboard?
 
Swap Flare for Selesnya Charm, consider swapping Elixir for one as well

I like the thought of trading Aetherize for either Disperse or Cyclonic.
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