Type: Deck Idea
Format (legal 👍) legLegacy
Approx. Value:
$205.64

0 Likes 0 Comments
Avg. CMC 3.36
Card Color Breakdown
Card Type Breakdown

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Main Deck - 39 cards, 17 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (18)
1 Blur Sliver
$0.13 Creature - Sliver
2 Bonescythe Sliver
$1.19 Creature - Sliver
1 Harmonic Sliver
$0.46 Creature - Sliver
4 Manaweft Sliver
$0.47 Creature - Sliver
1 Megantic Sliver
$0.47 Creature - Sliver
1 Might Sliver
$0.27 Creature - Sliver
1 Muscle Sliver
$1.41 Creature - Sliver
2 Predatory Sliver
$0.46 Creature - Sliver
1 Quick Sliver
$0.34 Creature - Sliver
2 Sentinel Sliver
$0.26 Creature - Sliver
1 Thorncaster Sliver
$2.12 Creature - Sliver
1 Ward Sliver
$1.52 Creature - Sliver
Sorcery (3)
3 Hive Stirrings
$0.10 Sorcery
Artifact (1)
1 Bow of Nylea
$2.12 Legendary Enchantment Artifact
Land (17)
5 Forest
$0.09 Basic Land - Forest
6 Mountain
$0.11 Basic Land - Mountain
6 Plains
$0.09 Basic Land - Plains
Sideboard - 21 cards, 12 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (9)
4 Gemhide Sliver
$0.29 Creature - Sliver
1 Sliver Legion
$50.38 Legendary Creature - Sliver
1 Sliver Overlord
$69.95 Legendary Creature - Sliver Mutant
1 Thorncaster Sliver
$2.12 Creature - Sliver
1 Two-Headed Sliver
$0.23 Creature - Sliver
1 Ward Sliver
$1.52 Creature - Sliver
Instant (4)
2 Boros Charm
$3.27 Instant
2 Selesnya Charm
$0.69 Instant
Sorcery (2)
2 Harmonize
$0.37 Sorcery
Enchantment (1)
1 Wild Pair
$1.67 Enchantment
Land (5)
3 Stomping Ground
$10.82 Land - Mountain Forest
2 Temple Garden
$10.50 Land - Forest Plains

Notes
 
R-G-W slivers that can get scary quite fast when they are being kept in check by control decks, because they link on the battelfield beautifully and hit harder and harder as the game goes on (they can fly too). This deck is central to the idea of getting out manaweft so that each sliver can be a mana of any color.

A few things to remember are that you do not have to be afraid about r taking some early damage - but if you are worried about your opponents deck, using the charms in order to stabilize wont hurt you either, because later you will be swinging with huge slivers that wont die easily and by late game you can use any remaining burn spells or enchantments to complement and support your heavy hitting slivers get through for the win by eliminating blockers
Take out:
(2) Forest or perhaps only 1 forest
(1) quick sliver
(1) pacifism
(2) Giant growth
2) lightning bolts
1) Elixir of Immortality
(1) titanic growth
(1) Aerial Predation
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