Type: Deck Idea
Format (invalid) vinVintage
Approx. Value:
$106.76

0 Likes 0 Comments
Avg. CMC 2.64
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 20 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (12)
4 Goblin Rabblemaster
$1.26 Creature - Goblin Warrior
4 Mantis Rider
$0.43 Creature - Human Monk
4 Seeker of the Way
$0.06 Creature - Human Warrior
Instant (20)
2 Gods Willing
$0.12 Instant
4 Jeskai Charm
$0.15 Instant
4 Lightning Strike
$0.14 Instant
2 Magma Spray
$0.03 Instant
4 Stoke the Flames
$0.12 Instant
4 Titan's Strength
$0.09 Instant
Planeswalker (4)
2 Chandra, Pyromaster
$0.75 Legendary Planeswalker - Chandra
2 Sarkhan, the Dragonspeaker
$0.44 Legendary Planeswalker - Sarkhan
Land (24)
3 Battlefield Forge
$2.06 Land
3 Flooded Strand
$24.79 Land
1 Island
$0.09 Basic Land - Island
3 Mountain
$0.11 Basic Land - Mountain
4 Mystic Monastery
$0.23 Land
3 Plains
$0.09 Basic Land - Plains
3 Shivan Reef
$1.09 Land
2 Temple of Epiphany
$0.19 Land
2 Temple of Triumph
$0.25 Land
Sideboard - 15 cards, 8 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (2)
2 Stormbreath Dragon
$1.68 Creature - Dragon
Instant (11)
3 Deflecting Palm
$1.21 Instant
2 Dig Through Time
$0.61 Instant
1 Erase
$0.06 Instant
1 Gods Willing
$0.12 Instant
2 Magma Spray
$0.03 Instant
2 Negate
$0.11 Instant
Sorcery (2)
2 Arc Lightning
$0.05 Sorcery

Notes
 
Strengths:

- Strong vs. aggro archetypes. Magma Spray and Seeker of The Way are two of Jeskai's best cards against one-drops, and my list plays more copies. Titan's Strength also complements the deck's lifelink plan in these matchups, alllowing for huge life swings that can put the game out of reach for your opponent.

- Creatures are still relevant on stalled boards. If your opponent intends to stabilize via blockers, the suite of combat tricks makes their job significantly more difficult. Titan's Strength allows you to trade a Seeker of the Way or maybe even a goblin token for their road block and then continue beating with the rest of your team while Gods Willing can either die in the place of your creature or give pseudo-unblockable to finish an opponent off.

- Additional "play" against removal. Playing one mana tricks opens up new lines of play for the deck, getting creatures out of Lightning Strike range with Titan's Strength and straight up no-sirring any removal spell with Gods Willing. Once your opponent knows you are playing these cards, they have to think really hard about if they can play around them or not, further complicating the game.

Weaknesses:

- Bad in topdecking. On a cleared board, my list has several more cards that are just completely useless. It's very hard to win a game by topdecking Titan's Strength after all your creatures have been removed.

- No hard removal. Sometimes, the only thing you want to do in the entire world is get rid of that pesky Polukranos beating your face in so you can have enough time to cast all your sweet burn spells.

- Draw dependent: My list relies entirely on a scant few Temples and the scry trigger on the combat tricks to manipulate its library. For the most part, what you see is what you get and you have to heavily sculpt your gameplan around the spells you've drawn without being able to routinely access the ones you would like to draw as the game progresses. This deficiency magnifies the fact that so many of our cards are dead on their own.
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