Marvel's Spider Man
releases on September 26, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer

Marvel's Spider Man
releases on September 26, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer
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Registered: 25-Sep-2013 01:58
Posts: 10
Ok, as per guidelines

  • Play level - Casual
    Modern format
    Opinion - How can I make this better

Deck: https://deckbox.org/sets/866587

What are the win conditions of the deck? Or, in other words, how do you envision the deck winning games?
Theoretically, I can stall into a longer game and get out Vengeful Archon or Attach Armored Ascension to swing for the win.

If you were to imagine an ideal 4-5 turns, how do you envision them playing out?

Turn 1: Plains - Doomed Traveler
Turn 2: Plains - Wall of Omens, draw card
Turn 3: Plains - Mentor of the Meek
Turn 4: Plains - Suture Priest - Draw card (via Mentor of the Meek)
Turn 5: Plains - Blinking Spirit - Draw card (via Mentor of the Meek)

If I ever fall behind with land I have Gift of Estates to pull land into my hand, and I hope to abuse card draw with Mentor of the Meek, Wall of Omens, Emeria The Sky Ruin, etc. or some combo thereof. By turn 7 I hope to have drawn enough cards from my library to have a Vengeful Archon in my hand and out on the battlefield. If not I've got Armored Ascension to boost my weenies.

I want to keep this deck mono white.

As far as budget I want to do this on the cheap, so let's say $15 - $20.

** Disclaimer: I'm not the strongest player so I may ask some painfully obvious questions.
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