20-Jun-2013 14:39
(Last edited: 20-Jun-2013 14:40)
1
To start off, I'm a new player. I started playing at the beginning of April with the Gatecrash Orzhov starter (which I kind of enjoy. Extort is fun, especially in multi-opponent games). However, I'm still not certain of my preferred play style. That being said, last Friday I drafted a deck that I enjoyed playing and it got me the furthest I've ever gotten in FNM (usually I go 1-2 because of a by, but that night I went 2-1 without a by and tied for third). I went ahead and tried to expand it into a standard deck because of how it played.
http://deckbox.org/sets/410982
Basically, I was usually playing Runner's bane on turn 2 so my opponent didn't have any creatures to swing with for the next two or so turns. Turn 3 I drop Drakewing, and turn 4 I start swinging and would bloodrush him or giant growth him, so I was swinging for at least 6 almost every turn after 4 (I'd also get others out). If my opponent started doing too much I could usually clan of defiance around turn 6 to hit him for 4 and take down at least one creature. Overall, I enjoyed the ability to swing big while still having big blockers and ways to control/direct what my opponent does.
But that was a draft event. I tried moving that style into a standard deck and it doesn't really work. Looking back over it, I suppose I could drop the Red aspect of the deck, although I lean toward them because I've been lucky enough to pull 3 Steam Vents, so I could make an Izzet deck for less hopefully. Anyone have suggestions of cards I should replace, other types of decks I should look into, or even general deck building advice (mana curve is about the only thing I know about deck building)?
http://deckbox.org/sets/410982
Basically, I was usually playing Runner's bane on turn 2 so my opponent didn't have any creatures to swing with for the next two or so turns. Turn 3 I drop Drakewing, and turn 4 I start swinging and would bloodrush him or giant growth him, so I was swinging for at least 6 almost every turn after 4 (I'd also get others out). If my opponent started doing too much I could usually clan of defiance around turn 6 to hit him for 4 and take down at least one creature. Overall, I enjoyed the ability to swing big while still having big blockers and ways to control/direct what my opponent does.
But that was a draft event. I tried moving that style into a standard deck and it doesn't really work. Looking back over it, I suppose I could drop the Red aspect of the deck, although I lean toward them because I've been lucky enough to pull 3 Steam Vents, so I could make an Izzet deck for less hopefully. Anyone have suggestions of cards I should replace, other types of decks I should look into, or even general deck building advice (mana curve is about the only thing I know about deck building)?