Avatar: The Last Airbender
releases on November 21, 2025!

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Avatar: The Last Airbender
releases on November 21, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer
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Trade score 719 (100%)
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Registered: 10-Aug-2012 14:30
Posts: 989
13-Jan-2014 17:01 (Last edited: 13-Jan-2014 17:03)
1
Hey all just a question for you.

I have a new Mimeoplasm deck (Shown Here) and so far it runs really well. It mills consistently to fill graveyards and it forces sacrifice, and I can get out win conditions pretty quickly; but I have little actually graveyard manipulation other than Living Death, Animate Dead, and my general himself. I want to change that.

Any suggestions on other cards to grab? Any suggestions on cards to drop?
Trade score 179 (100%)
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Registered: 01-Aug-2012 19:09
Posts: 154
You should think about Bojuka Bog, in case someone else is running a graveyard based deck and you're helping them too much.
Trade score 86 (100%)
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Registered: 12-Jan-2013 22:46
Posts: 150
Necromancy, Rise of the dark realms, Exhume, Sheoldred, Grave Betrayal?
Trade score 719 (100%)
Members
Registered: 10-Aug-2012 14:30
Posts: 989
13-Jan-2014 19:07 (Last edited: 13-Jan-2014 19:09)
4
Trying to keep the mana curve lower, I noticed all of those cards as well, especially Ride of the Dark Realms but my curve is already around 4 with what I have and I wanted it to be around 3. Exhume I can take a look at putting in, but sheoldred, grave betrayal, and rise are all seven or over and that is a little too rich for my aims. I'm looking for like 2 colorless 2 black put target creature from your graveyard back into play or something to that effect maybe for 5. Does that exist outside of what I already have?

Thanks for the thoughts so far.

Edit: looked up necromancy, that looks good too =D
Trade score 26 (100%)
Members
Registered: 11-Feb-2013 02:57
Posts: 99
What about reanimate? It costs a little life but makes up for it in versatility and cheapness. Best reanimation spell ever printed imho.
Trade score 719 (100%)
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Registered: 10-Aug-2012 14:30
Posts: 989
Yup that looks useful, I'll add that to the list as well =)

Thanks all.
Trade score 502 (100%)
Members
Registered: 11-Jun-2012 15:15
Posts: 21
Buried Alive puts creatures in your graveyard while Zombify gets them out.

Grim Return is Reincarnation #2.

Life's Finaleis a Wrath+Buried Alive an opponent.

Depending on how hard you want to push milling as a possible win condition, you also have the Tombstone Stairwell/Altar of Dementia combo.

Does an empty library come up enough to make Laboratory Maniac worth it?

Hope this helped!
Trade score 200 (100%)
Members
Registered: 29-Dec-2011 23:53
Posts: 285
Cards I ran in mine
Reanimate
Hells care taker
Animate dead
Grim return
Necromancy
Exhume
Dread return
Zombify
Diabolic servitude
And for late game (which almost all edh games run into)
Sheoldred
Debtors knell
Rise of dark realms
Trade score 719 (100%)
Members
Registered: 10-Aug-2012 14:30
Posts: 989
I would love to use Debtors knell but the white mana is out of my reach.

Reanimate, Grime Return, Necromancy, Zombify, and Diabolic Servitude are all on my "to acquire" list now.
Trade score 1220 (100%)
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Registered: 26-Jun-2012 15:49
Posts: 1161
15-Jan-2014 17:03 (Last edited: 15-Jan-2014 17:05)
10
Im a big fan of Tortured Existence. Being able to basically exchange creatures with ones in in your hand is pretty good. Combined with Surivial of the Fittest and people are going to have problems. Granted its not exactly a reanimation but your general should have no problem doing that ;)

You can always run Strands of Night too
Trade score 719 (100%)
Members
Registered: 10-Aug-2012 14:30
Posts: 989
Wow I really like tortured existence! I need to grab me one of those!

Thanks for the ideas Helios.


Problem with all these suggestions is now I need to figure what to cut out.

Any ideas on that end? (lab manic can go I guess I get half way down sometimes but not much lower than that)
Trade score 86 (100%)
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Registered: 12-Jan-2013 22:46
Posts: 150
As far as what to drop I would maybe suggest Desecration Demon. He's not that amazing in edh, all you need is someone playing prosh to have 20,000000 pain in the ass kobold tokens to sac and he's useless. Another I would consider is Feldon's Cane, you have (and are adding) spells that like stuff in your graveyard, and if you need it back you already have the Psychic Spiral and an eldrazi lord in there.
Trade score 719 (100%)
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Registered: 10-Aug-2012 14:30
Posts: 989
Alright, so the cane and lab maniac and DD are ok to get the axe. Anyone else see anything that might not be overly useful. It's hard to cut when you can see a use for everything, you just stop thinking about the things that would shut you down and only think about what you could do =P
Trade score 1220 (100%)
Members
Registered: 26-Jun-2012 15:49
Posts: 1161
Personally I would drop Killing Wave. I really do like the idea of the card and what it forces opponents to choose but in format where life is so high to start it loses some of its punch. I would much rather play Life's Finale since you blow up the board and get to look through someones deck for their 3 best creatures and just reanimate those with your Mimeo.

Your also missing the king of all broken reanimation enablers in Hermit Druid. I would run him over the Guul Daz Assasin.
Trade score 719 (100%)
Members
Registered: 10-Aug-2012 14:30
Posts: 989
Good point, I'll switch those two out and I'll grab a hermit druid some how, having land is never bad, especially when I'm self milling.
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