Activated abilities are pretty relevant, olivia, griselbrand, deathrite shaman, varolz, skirsdag, scavenging ooze,  a few others I'm probably forgetting.  Keeping some maindeck probably isn't a bad idea. 

Also, TBH, this is just a worse version of bant pants.  You're missing all the good blue and green cards that make the deck worth playing.  If you're gonna do this, mono white humans is the way to go.

this mana is colorless mana and can only be used to pay for colorless costs.  For example.

Cards like artifacts, Sliver Construct , Searing Spear

Notice the generic mana required to play these spells.  And the 1 red required for searing spear. You cannot substitute any color of mana for the red required for searing spear, it must be red.  The other (1) though can be paid for with any color or color less mana. Such as that from Thespian's Stage.

So to pay for Sliver Construct you can use 3x thespian stage.  For Searing Spear, you must have at least one red source such as, Mountain, Steam Vents, Gruul Guildgate, Rakdos Keyrune,Burning-Tree Emissary (notice the emissary produces mana when she comes into play, this mana can be used to cast other creatures or spells. I'm just using it as an example of an alternate source)

grats, better than my FNM, 2-3. Too many people playing jund everyone is ready for it.  sad

Trying to provide a sounding board here.  If the deck works in your meta then maybe stick with it.

it just sounds to me that based on what you have been saying a midrange is where you want to be.  Big-Naya is pretty decent.  Removal can get any deck nothing is truly resilient to it.  naya- has access to ghor-clan and a few other cards that can just be a huge blow out. Wolf-run bant is a thing too.  Kessig can help some of those dudes go over the top.  I'd also like to point out that voice and thragtusk are pretty resilient to removal with the right cards to back them up.  If they remove a silverheart you don't get any value from it.

I still feel that your missing out on the advantage of hexproof if you're not suiting them up, and you're not controlling the board like an american hexproof/esper hexproof would.  It seems to me this isn't the type of dudes you want to be running.

Well, then here's my question.  If you're not playing auras and your trying to go more mid range why not change the format of the deck all together?  Get away from the bant aggro plan, get some thragtusks/angel of thune and go midrange with it.   As it is your deck is a weird hybrid that doesn't do either plan well, imo.  Or go UWg control, which is good in a diverse meta.  It's not bant pants if it doesn't play auras and your just missing out on all the fantastic midrange interactions that bant has to offer right now.

I saw this decklist on SPikes the other day. You could tweak it to include the angel package. Granted this is more of a control shell with G as X.
http://mtgdeckbuilder.net/Decks/ViewDeck/744026

Relevant thread.
http://www.reddit.com/r/spikes/comments … k_rspikes/

1   Alchemist's Refuge
4   Breeding Pool
2   Cavern of Souls
4   Glacial Fortress
4   Hallowed Fountain
4   Hinterland Harbor
3   Sunpetal Grove
3   Temple Garden

25   Lands

   
Creatures:
2   Aetherling
1   Loxodon Smiter
1   Progenitor Mimic
1   Rhox Faithmender
1   Scavenging Ooze
2   Snapcaster Mage
4   Thragtusk

12   Creatures    
Other Spells:
4   Azorius Charm
2   Detention Sphere
2   Dissipate
4   Farseek
2   Jace, Architect of Thought
1   Plasm Capture
1   Selesnya Charm
3   Sphinx's Revelation
4   Supreme Verdict


Sideboard:
3   Acidic Slime
1   Dispel
1   Jace, Memory Adept
1   Negate
1   Progenitor Mimic
1   Ray of Revelation
2   Rest in Peace
1   Scavenging Ooze
2   Selesnya Charm
2   Terminus

15   Sideboard Cards

I think the dorks should all be arbor elves for now.  IMO, you shold also fill out the rest of your mana base and drop the basics.   Bant's an aggro deck really not a midrange deck, I think you can lose resto angel, ooze, silverblade paladin, advent, and silverheart.  I liked fiend slayer paladin in the match-ups I've seen it used in, and I think you want a few more of the enchants. 

I might try this list.

Creature (22)

    4x Arbor Elf
    3x Fiendslayer Paladin
    4x Geist of Saint Traft
    4x Loxodon Smiter
    4x Voice of Resurgence
    3x Witchstalker

Instants (2)

    2x Simic Charm

Land (22)

    4x Breeding Pool
    2x Cavern of Souls
    4x Glacial Fortress
    4x Hallowed Fountain
    1x Hinterland Harbor
    3x Sunpetal Grove
    4x Temple Garden

Enchantment (14)

    4x Rancor
    3x Unflinching Courage
    3x Ethereal Armor
    4x Spectral Flight

Sideboard (15)

    2x Brave the Elements
    1x Detention Sphere
    2x Negate
    2x Plummet
    1x Ray of Revelation
    1x Rootborn Defenses
    2x Selesnya Charm
    2x Syncopate
    2x Thalia, Guardian of Thraben

532

(6 replies, posted in Decks and Deckbuilding)

I think you can switch blood scriveners for the highborn ghoul... have you looked at liliana's reaver too?  4/3 4 drop with death touch.  Makes tokens etc... with the door, he could be much bigger.

533

(6 replies, posted in Decks and Deckbuilding)

Def 22 lands.  I like the blood scriveners in principal.  I really wanted them to be a card.   Lifebane zombie might have a place in the deck.  You're toppin gout at 3, you could probalby even go 20 lands.

realistically you can't count on having that sequence of play every time.   You might get that hand once every 10 games?  Even then the decks plan is play a chump, get some spot removal and do nothing for almost 3-4 turns while his combo comes online?  That's a lot of time for something to happen to any number of your combo pieces. 

I think you need to trim it down more than shadow is suggesting.  You need "good stuff" in the deck all the enchants just won't get you there.  If you want to do sanguine bond do that, or if you want to do the angelic accord do that.  Having it all together is too much. You will see more enchantment destruction since they've released more utility enchants.

I would highly suggest building an "ideal" version of the deck and testing it out against other decks in the format.

Just want to be clear, I'm not talking about changing your strategy with the suggestions I made for the B/W deck.  I'm talking about reinforcing it and making it work like you want it too.  you can do B/W humans it's a deck people are trying out with the release of the necromancer.  It had some mixed results at the last major tournament.


something like this.
http://sales.starcitygames.com//deckdat … ckID=57514

You can easily include some saguine bond in here, and tweak it.

Creatures (21)

    4 Blood Artist
    4 Cartel Aristocrat
    4 Champion of the Parish
    4 Doomed Traveler
    4 Xathrid Necromancer
    1 Mikaeus, the Lunarch

Planeswalkers (3)

    3 Sorin, Lord of Innistrad

Lands (23)

    8 Plains
    4 Swamp
    4 Godless Shrine
    4 Isolated Chapel
    2 Mutavault
    1 Orzhov Guildgate

Spells (13)

    1 Brave the Elements
    1 Orzhov Charm
    3 Tragic Slip
    4 Gather the Townsfolk
    4 Lingering Souls

    Sideboard
    1 Pithing Needle
    1 Lifebane Zombie
    3 Sin Collector
    2 Intangible Virtue
    1 Brave the Elements
    2 Profit
    2 Obzedat, Ghost Council
    2 Appetite for Brains




The RW aggro deck is a different deck all together, and putting that together really doesn't hurt the build your working on.  You can proxy cards and test both and see which one works better for you.

There are a couple major problems with the deck.  A lack of non basics to fix your mana and just a lack of plain good cards. 

13 Plains
11 Swamp
4 Festering Newt
4 Soulmender
4 Bubbling Cauldron
4 Celestial Flare
3 Doom Blade
1 High Priest of Penance
2 Vizkopa Guildmage
4 Banisher Priest
1 Basilica Guards
2 Underworld Connections
3 Angelic Accord
2 Diabolic Tutor
2 Indestructibility
1 Exquisite Blood
3 Sanguine Bond

When you say competition what do you mean? FNM? PTQ?  If FNM how competitive is your area? I would say even at a mildly comparative FNM you can expect to lose more than you win with a deck like this.  Sanguine bond can be enough of a threat on it's own if you have the cards to support it. To get this deck into shape I'd say you'd need about 150 bucks worth of singles imo. Non-basic lands, obzedats, blood barons, archangel of thune, vault of the archangel, lingering souls, vampire nighthawks.



1     Fiendslayer Paladin    
1     Frontline Medic
1     Boros Charm
1     Firemane Avenger    
2     Firemane Avenger
2     Boros Elite
1     Mindsparker
2     Young Pyromancer
1     Pyreheart Wolf
1     Firefist Striker
2     Scourge of Valkas
2     Sacred Foundry

You honestly have cards better suited to a RW aggro deck which is completely viable and more likely to get you somewhere than a gimmicky combo deck with sub par standard cards.  Maybe even a RW/midrange/agro with legions initiative. Adding a few commons/uncommons and a splash of rares and you could have a tournament worthy deck.  look up R/W "boros" aggro decks.  I think you'd need to at least get a few more of the non-basic lands though. The price to get a competative RW aggro deck with what your representing would be a lot cheaper than trying to make the B/W viable.

537

(3 replies, posted in World of Warcraft)

well, to be fair I don't blame them and I've said as much,but there are mtg players on here which is what I am. I want to unload the rest of my wow cards. Have a trade going with one guy, was looking for others.

538

(3 replies, posted in World of Warcraft)

is there a wow group to join?  I want to be able to offer trades to people that might want wow cards (I don't play anymore), but I have some decent cards.

jassi007 wrote:

It is really hard to make a post-rotation deck pre-rotation. You basically choose not to play 1/2 of the available cards, many of which are good. You are better off not playing standard until rotation if you don't want to aquire cards that are going to rotate soon because your deck won't be as good as someone who is playing with those cards + RTR block & m14.

If you are already planning on not playing constructed until Theros comes out, why worry about it now? It is impossible to predict what decks will even be viable post-rotation. BU might be great or terrible, we won't know until we see the Theros cards. If you like blue and black, just draft it a lot have the cards available to make blue and black decks after rotation.

I really concur with Jassi....

Just want to make it clear that RTR isn't going anywhere.  Ravnica Block will be here for the next 14 months.  It's innistrad block and m13 that are rotating out at the end of September.

You also can't base your strategy for playing with cards on DOTP.  It's leagues different in a real competitive environment. Cards that are in the game are _not_ cards irl.

Doom blade is fine removal, but for decks like this you want to diversify your removal package.  So, you should run 1 maybe 2 doomblades, you're trying to mill them out which is barely a valid strategy right now.  It may come into play more post rotation, we'll have to see. I hesitate to give advice about rotation because we don't know what theros will bring.


Land - your land seems fine if you really don't want to pick up anything that's not rotation.
2 Dimir Guildgate
9 Island
9 Swamp
4 Watery Grave

SPells - Mill decks need to control the game first, mill your opponent 2nd.  I also wouldn't go all in on the mill, but leave it as one possible outlet for winning.

2 Tome Scour - cut this, for some sort of draw engine.  Control decks win off the back of card advantage.  Milling your opponent doesn't give you card advantage. .
4 Breaking // Entering - again, doesn't control the game, doesnt provide card advanatage.
2 Doom Blade - good spot removal
3 Mind Grind - you can run this as a 1 of/2 of finisher, 3 is too much here.  You need cards that lock down the board more.
2 Far // Away - good removal and effect, needs to a 4 of.
3 Pilfered Plans - this does a little of both, it draws and mills, you really want to see your draw cards as instants though, right now that limits you to nothing good.
4 Psychic Strike - seems fine. but you want to diversify your counters a little more.  syncopate exiles, this is important effect.
2 Traumatize - this will not win you the game.  It only shortens the amount of mill you need, but does nothing else for you.  If you play this against some decks they will just laugh in your face tongue

Creatures
3 Wall of Frost - i would like to see some vampire nighthawks, but if you really don't want to include anything I guess this guys okay.  You might look into the new lifebane zombie and the new blue guy that taps down creatures.
3 Crypt Ghast - I see where your going with cryptghast, but I think you'd be better served by a couple more desecration demons.
2 Desecration Demon- your best creature for value.  needs to be a 4 of.
2 Consuming Aberration - he's okay.  Not good, not terrible...

walkers
2 Liliana of the Dark Realms - okay walker, no lili of the veil though
2 Jace, Memory Adept - work horse, jace is what you want to play to close the game.


Additions.
Jace architect of thought, huge draw engine advantage, and aggro dampener. a must include in this deck.
aetherling. Diversify your win conditions.  If they out control you or you stumble then you need a backup.  (replace aberration with this).
dimir charm, is a solid card... need to include these.
syncopate
escence scatter, is cheap.
claustraphobia

keep in mind you have no lifegain right now so you need to be able to remove all their threats pretty quick.  There isn't a real "sweaper" for you if you don't include mutilate.

hola, again.  smile

I'm still not a fan of the "burn" deck right now.  There is so much life gain and people are starting to main deck enchantment hate for things like burning earth. I think though if you want to "get there" with burn you need burning earth as a 4 of.  I think you should splash a minimum amount of white for things like boros charm, and warleaders helix though.  You need to gain a little life yourself.  Encroaching wastes may not be  card here... if you want them using their non-basics you don't want to destroy them. Also it imo, it's too expensive to use and hurts your tempo more than it hurts theirs.  Also, stick a set of young pyromancer in there.

Pillar is also just better than shock right now.  There are too many things it's just better to exile at 2 health, zombies, voice, etc...  I think you can cut shock for some of the other cards I suggested.  You might also look at mindsparker for your sideboard.

Well, good luck smile

Hopefully everything works out.

I'd be worried about hexproof a little.  I think you need a couple cards maindeck to deal with it.  Even if it's not mutliate something like Tribute to hunger, devour flesh, celestial flare.  Would work.  Barter in blood is another example.  Tragic slip is targeted, and you can't always target.  And sometimes, you just need to clear the board like in the case of Naya Blitz.

What I meant about tutoring and drawing is, if the cards in your deck are "good" then you don't need to tutor because you'll just draw something that does "stuff"..  You know what I mean? If you have to tutor to get your deck to "work" then that means it's ultra fragile and won't stand a chance against a more competitive deck.    If you tutor for a creature then, you pay 4 to tutor , 5 for say, ghost dad.  that's 9 mana and 2 turns spend on him and I could just putrefy him for 3.  Tutoring is a huge tempo loss. if you're tutoring for something, it better win the game the turn you play it. IDK if I got that point across.  The reason the tutoring effects of cards like garruk, relentless and to a very lesser extent the witch, is okay is because you get board presence value out of them, and they can tutor in a minor way. 

Most of the expensive cards I listed do this kind of thing and will be around for the next 12-14 months so, getting them now will help you now and you can still hang onto them for later.  Think of it as an investment.

Colors - if you go green the obvious response is to get voices tongue 

Lands - You could play "baby" fetches, that grab a land and thin your deck, like evolving wilds.  Gates also kind of serve the same purpose.  Though they lose your tempo.  also, go up a couple lands to 25.  You'd be surprised the difference a solid land count can have on your consistency.

About the Combo:  Let me elaborate a bit more. The main focus of the deck (and probably the most important combo) is with Angelic Accord. Bubbling Cauldron/Trading Post are the cards that allow you to do the combo in your own turn and also in your opponent's turn.

For example:

I have an untapped and without summoning sickness 4/4 Angel Token in the battlefield (it's my only creature). I also have a 1 Trading Post, 1 Angelic Accord, 2 Bubbling Cauldrons and 1 Dark Prophecy in the Battlefield and 3 Mana to do whatever I want.

My Turn: I tap the Angel and swing for 4. In my 2nd main step I tap the Bubbling Cauldron and sacrifice the 4/4 Angel Token, which makes me lose 1 life and draw 1 card, but at the same time I get 4 life. At the end of my turn a new, untapped 4/4 Angel Token would appear.

My Enemy's Turn: He does whatever he wants to do and attacks me, for example, with 2 creatures. I choose to block one of them with my Angel (the weakest one) and pay 1 life and 1 mana, tap the trading post and create a 0/1 Goat Token to block the other creature. Once blockers are decided and before the damage happens, I tap the remaining Bubbling Cauldron, pay 1 mana, sacrifice the Goat Token, lose 1 life, draw a new card, get 4 life and also I put a new 4/4 Angel Token in the battlefield when my opponent's turn ends.

And you can rinse and repeat those combos as you please and since Dark Prophecy is in the game you'll still draw cards all the time. It's very mana intensive but as long as you get 4 mana you can do it. (sure, probably you'll need to wait for the 5th or even 6th turn) but still!

I get it, You said it though it's mana intensive and not very efficient.  I think you should limit yourself to one "combo" type effect and just play the cards that are better. If angelic accord is where you want to be then you might consider going RBW.  You'd get access to Warleaders helix, boros reckoner etc.  You could make it a midrange deck with decent removal and a few tough creatures.

Tutor effects --  I'm almost 100% sure that you don't want to be tutoring on turn 4.  You need to be putting action down all it does is put you behind.  If you want to dig for cards you need drawing is just better... and unconditional drawing like sign in blood just nets you 2 cards.  And you get to choose went to play it.  Someone can technically kill you with dark prophecy, you don't get a choice you have to draw and lose a life. No Bueno.

Silence isn't going to help you that much I promise.  There's no guarantee you'll have it when you need it and if they already have a developed board then a silence won't help you.  More removal is what you need.

Blood Baron works well here too. vault of the archangel should be included. Consider a sweeper like mutilate.  Nighthawk is really good for lifegain.

545

(4 replies, posted in Decks and Deckbuilding)

The emblem, is just a that.  It's something that get's attached to "you" as the player and as long as you're in that game, you have that affect.  So far nothing removes emblems that I know of.

Although, to be honest... if you get to ultimate your domri, you're winning anyway, and you're just showing off. tongue

The real money for Domri in this deck is his +1 and his fight ability.  Boros Reckoner with his minus 2 can take out 2 creatures sometimes.

Taking a gimmicky fun deck to FNM is okay, but even then you want to "try" to do well right?  There are some things I see that can help you stream line the deck.

First the witch acts as a tutor effect on her own for your combo pieces.   So you can cut the diabolic tutor. 

Silence, is not a card and hasn't seen any play.  It's sideboard at best. 

For drawing cards, you have better options in sign in blood and toil/trouble.  cut the dark prophecy.

I'd want to see more removal in this deck too. Doomblade, orzhov charm, celestial flare.

Cut the paladin and go more "token shell" get some doomed travelers/lingering souls.  Sorin would be good too, if you can get him.  A obzedat would help with the lifegain too and make saguine bond interesting.  Archangel of Thune would also be good.

If you make these changes I think you're taking a good "shell" of a deck with a fun gimmick splashed in.

547

(4 replies, posted in Decks and Deckbuilding)

Naya is a decent deck.  You might take a look at this list. (http://sales.starcitygames.com//deckdat … ckID=57552)

Thune takes a little setup where naya prefers cards that can kind of hit the ground running so to speak. I thin you should put the life gain on the shelf for naya and go with a little more aggressive strategy.  Given that, chalice of life, path of bravery, angelic accord and the archangel of thune can all go.

You def need more nonbasic lands on color.  The single burning tree isn't getting you where you can cut that, and ghor-clan rampager is pretty darn good.  If you have them they should be an auto include in this kind of deck.

548

(1 replies, posted in Decks and Deckbuilding)

Silence really isn't a card. You'd be better off with something else, celestial flare seems good.  If you're going lifegain, might as well put in archangel of thune. 

And for now until rotation, I can't see a w/b deck that wouldn't run either lingering souls or the zombie package, it's just too good.

Playing by the rules is good, they're there to protect us and our property.  We need them.

But this is just like a teir one player with a teir 1 deck sitting down from a new guy at the card shop with a precon deck and nailing him on every rule because you can.  Is he technically correct in doing so? Yes... is he kind of a douche for doing it?  yeah... he is.

It's our responsibility to the community and other players as human beings to be understanding and forgiving where applicable.  This is really one of those times.

I did try to have a compensatory trade with him he offered me a few .15 cards I countered with a .97 cent card he refused to negotiate further.

You did not :P

You demanded a marginally valued card to make up for perceived loss in value on the voices.  Losing 50 cents on a couple voices is completely irrelevant.  You're still going to trade them and the people that want them will trade down to get a couple voices.  You lost nothing by him canceling that trade and in fact you're hurting the whole community by trying to "teach" a new guy the rules.  This just isn't the way to go about this.

elpablo wrote:

You bashed him over the head with rules immediately.


He waited until after the trade was confirmed to inform me he was going to send next week
I said I wished he had said that before confirming the trade
5 hours later he canceled the trade
3.5 hours after he canceled the trade I stated the site rule

yes, that is all correct. It takes a while to communicate over deckbox.  Immediately doesn't refer to a "time" as much as it does "your very next response".  The facts aren't in dispute.  It's your interpretation of the rules and how they are being applied to this situation.

"I had offers out to other traders and dropped all of those because that trade had been accepted." (Multiple trades for the VoR, but closed them because this trade moved forward)

I never said I was waiting for the cards from him to trade to someone else, I said I had other trades open for the Voice of Resurgence(s) and I closed all those "offers" because the trade with Giant_Glass_Box was going forward. VoR at the time of the trade were sitting @ $46.6, then after the canceled trade I had to start shopping other offers, but by then the VoR value had dropped to $45.8 so for the 2 cards I was losing $1.6 of value to the new offers.

This does clear up your intentions there so that's understandable.  Even so it won't take you long to unload a couple voices.  In fact you've got one up right now with someone.

http://deckbox.org/trades/105919?s=17086

As i stated earlier your perceived loss in value for these highly demanded cards is irrelevant.  You will make this up easily. The compensatory trade if agreed to by both parties should be mutually beneficial if I understand the intention of the rules. And in fact is supposed to be in place for actual loss of product.  Not a loss in your "investment".  This is after all still a card game and not the stock market.

Giant_Glass_Box should have started before the trade was confirmed that he would need to wait a week to ship
I never had any other trades for cards I was to receive from Giant_Glass_Box
Giant_Glass_Box canceled a confirmed trade and then refused to negotiate a compensatory trade

You're absolutely right he should have and I bet he'll never forget to mention something like that again after this.  He's sure going to learn his lesson isn't he?  :rolleyes: