876

(7 replies, posted in Decks and Deckbuilding)

A few thoughts on potential options. 

1) If you're worried about lifelink, Nearheath Pilgrim can bond with whatever creature you like and will give them both (more importantly the other creature) lifelink.  Then you could have your larger fliers giving you that extra life.

2) I'm with HikingStick when it comes to including blue here.  It might not be your normal cup of tea to play blue, but nobody says you have to use it for countermagic or its other primary goals.  Blue opens the door to a LOT more fliers and a card that would really help you here, Favorable Winds.  For what it's worth, giving all your creatures +1/+1 can often times decide games - especially when you're relying on exalted for big attacks but don't have a strong defense.
    2a) Blue also throws in the possibility for unblockable creatures like black - be it via Invisible Stalker,
          Latch Seeker, of simply enchanting a creature with Tricks of the Trade.

3) If you're committed to staying mono-white, I would suggest some more of white's soft removal spells, i.e., Oblivion Ring, Pacifism, Defang and other whatnot.  Being able to take out a big creature here or there can be HUGE.

4) I would also suggest looking at cards like Glorious Anthem and Honor of the Pure (but they'll likely run you a few bucks each).  Further, Midnight Haunting (and less so Lingering Souls) fit into the flying exalted mechanic well too.  Haunting's instant speed can serve as a surprise block to kill an attacking creature, can let you play in their end step for two more flying attackers next turn, or, can be played at the start of the attack phase to provide an instant two added exalted triggers if Sublime Archangel is in play.

Best luck with it man!

I'm actually in the process of piecing together a vampire tribal deck myself.  (You can see the list at: http://deckbox.org/sets/279257).  Admittedly mine is a bit more expensive than what you're running here... but not too many of the big pieces are absolutely necessary.  You're welcome to take or leave any of my thoughts there, but it might give you some ideas.

To start off, I agree with everything HikingStick is suggesting.  The captains are essential and should be a 4x.  More burn would definitely be a welcome sight.

Now for some more pointed suggestions. 

First, while it might not fit the tribal theme, I would suggest some sort of a one-drop.  I know you're going for casual play but I cannot stress enough how useful that first turn play is.  Even something like Rakdos Cackler immediately puts the onus on your opponent to respond.  Obviously the ideal one-drop for a vampire deck would be Stromkirk Noble but a playset of those will run you roughly $10 while the Cacklers will likely run you $0.50.

Second, one card you should DEFINITELY spend the 50 cents to get two of is Rogue's Passage.  As I'm sure you're aware, this deck will sink or swim based on whether you're able to actually land some hits on your opponent early game to make the vampires grow.  Without those hits, well, none of the vampires are all that threatening on their own.  The passage will make them unblockable to guarantee they will grow (especially with one or two Rakish Heirs in play to compound the growing effects).

Third, if you're going for flavor, I would suggest tossing in Bump in the Night and/or Exquisite Blood.  The former lets you smack the opponent for three early and possibly another three later in the game (which can often be a game breaker).  Exquisite Blood can be a monster as it almost gives all your creatures lifelink (not quite, but about as close to as you're going to get here).  Another option would be Mark of the Vampire - why not pump and give lifelink?  That alone can be a game winner in the right circumstances.

Fourth, while I know triggering Falkenrath Noble was a perk to Bone Splinters, most of the time you really won't want to sack your board presence, especially if your position will improve with a free swing as much as it will (given the vampire +1/+1 counters).  Thus, I would suggest Tragic Slip, Victim of Night, Ultimate Price, or even Brimstone Volley.  You'll be killing THEIR creatures without costing your own.  Not as many triggers for the noble, but still, more creatures on your side will work in your favor.

Lastly, I can see where Sign in Blood needs to be in here.  The last thing any deck wants is to be topdecking, thus, any added drawing can decide the game.  Sure you lose two life, but that's a single hit from a Vampire Nighthawk to replace.

Anyway, best of luck to you with it.

The biggest threat to Stuffy Doll, which I'm surprised you didn't run into a lot of is Tragic Slip.  If there's a way to pump his toughness (often times even only one point works) then I would advise sliding that in.  Otherwise, I think Stuffy Doll is among the most amusing cards in the game.

I'll give your decklist a closer look later this evening to see what I can figure out so that I can offer some thoughts.

I'm going to have to go with either Lazav or Prime Speaker Zegana... both of whom are just nasty and have potential to affect the meta.

880

(7 replies, posted in General Discussion)

So for what it's worth, until you join one of the groups you likely won't see any trade pairings automatically.  Once you join the Reddit group, your trade and want lists will be cross referenced with potential trade partners automatically.  The results are listed at the bottom of your main profile page - you'll likely have to scroll your browser window down to be able to see any of them.

As Helios52 suggested, an alternative is to look up a particular card you're interested in via the card database and then you can scroll down to see who has that card listed in their tradelist.  You can then go to that person's profile and it will give you a more in-depth look at the overlap between both your want and trade lists.

To my knowledge the current trade interface will sort by distance when attempting to identify potential trade partners; however, at current there is no way to discern between local, mail (in country) and mail (international) traders.  Sadly it makes things a bit inefficient, but it's still a good start.

As one last option, you can post a particular trade want in the "Trading Post" portion of the site forums.  Typically you will get more responses if you're part of a group (with reddit being the best).

So again, to recap, once you're part of a group your trade pairings will be listed at the bottom of your profile page, but you can also go find your own by looking up the card(s) you're looking for and then looking at each potential trader's profile, or, as an alternative, you can post your trade wants in the forums.

Happy trading!

881

(7 replies, posted in General Discussion)

So the site compiles a list of traders included in the groups that you're a member of who have cards listed in your wantlist (and it also identifies overlap in terms of how many cards in your tradelist that are in their wantlist).  Once you have things filled into your lists, you should apply to join the Reddit mtg traders group as it's probably the largest and most directed toward trading on the site - that will give you the best chances of finding quality trade partners.

With regard to the questions you asked:  When you look at a trade, the cards listed below the trader's name are the cards that they're giving in return for the cards listed under the other person.  You can also see the conversations between the traders in many instances and the feedback scores that have been posted after the trade is completed.

Before you begin trading I would recommend spending a few minutes to review the site's trading policies as they've recently changed.  Then, you're welcome to find traders and off you go.

As a forewarning, since you won't have any trade feedback yet, be prepared to ship your side of any trade first.  I would recommend looking to trade with people with at least 5-10 positive feedback to ensure you're not going to get scammed.  Eventually, you'll build up a decent trade rep and can find most cards you could ever want on here.

I hope all of this helps.  It's really a pretty friendly, good system here.  As long as you send what is agreed in a timely fashion and have decent communication with your trading partners and you shouldn't have any problem.

882

(1 replies, posted in Decks and Deckbuilding)

There's no sure thing when it comes to predicting how the meta will shift, but given that the other five color pairings of the shocks will be released, I would imagine the game will diversify more.  The new mechanics appear to have a lot more potential to affect the game than the RTR ones, so that should help.  I'm just looking forward to the 3-4 weeks of new ideas before everyone is net-decking again.

883

(4 replies, posted in Trading Post)

Stuff is already in another trade, sorry.

884

(4 replies, posted in Trading Post)

Bump.

I'd also go for a playset of Stromkirk Nobles

Bump.

I'd also go for a playset of Stromkirk Nobles.

886

(4 replies, posted in Trading Post)

So I pulled an extra Hinterland Harbor and have an extra Detention Sphere that I'm looking to move for two or ideally three Dragonskull Summits and a Dreadbore.

Take a gander at my tradelist and let's work something out.

Title is pretty self explanatory.  I pulled an extra Hinterland Harbor and have an extra Detention Sphere that I'm looking to move for two or ideally three Dragonskull Summits and a Dreadbore.

Take a gander at my tradelist and let's work something out.

888

(20 replies, posted in Reddit MTG Trades)

You're welcome to e-mail support@deckbox.org regarding the trade.

However, outside of flagging the account, there isn't much the site admins can do (or any site's admins for that matter).  Hopefully you sent with DC so you can pursue possible mail fraud or other venues of possible recourse.

889

(6 replies, posted in Site Discussion)

We could get into a rather lengthy debate about the virtues of each price setting; however, as the original post was regarding a problem for the pricing of basic land and what that would do to the estimated cost of a deck, I stand by my recommendation.  The low price would result in the lands being valued at roughly 1-2 cents each, which I would imagine is likely quite fair.

For the other points that were raised:

Wismac wrote:

I think the median price is more often an accurate price of retail cost. Low tends to be 'too' low in my experience.

This would be great if TCG offered a median price, as it would be more resistant to outliers skewing the price distribution.  However, as they only offer an average (which uses the arithmetic mean), you don't really have that option to run with.  Further, it's possible to dig around a bit on TCG and find all those cards at, or near, their low prices.  If you're buying a fair number of cards this way, it definitely can outweigh any added shipping cost.  This is why I, personally, use the low value as it doesn't make any sense to me to pay $0.15 for a common or uncommon that I could easily go buy for $0.01.  Heck, you could probably make money by buying up a ton of them and then trading them at the $0.15 value if others will let you (pending that someone actually wants them...).

rfioren wrote:

low can get messed up, especially for smaller cards, because some people on TCGplayer make up for it with high shipping costs. I like using the mid-price, if the mid-price wasn't so wrong

Two things.  First, the low price would not be affected by the shipping costs of any of the retailers, given that shipping is not included in the prices provided for any of the cards.  To that end, if you dig around enough, you can find pretty decent shipping costs.  A lot of the smaller retailers actually run standard mail shipping for only $0.99.  Because of that I've managed to sit and shave $20 - $30 off of card orders by just digging around and looking through them.  Sure, you might end up paying a touch more than the lowest possible price, but in many instances you're still not even  approaching the mean value for the card.

Second, you illustrate my reasoning for using the low price for me with the last statement.  Until the pricing can be sorted out, I'd suggest going with the low.  Otherwise be sure to look and ensure that the value of each card in the trade isn't skewed - and sadly, a bunch of them are.  Go take a look at the non-planeswalker Nicol Bolas.  He's sitting at roughly $6, but in no way, shape, or form should you go by that price.

Obviously this is a preference issue, and you're welcome to go with the price setting you prefer (and that you and any trade partners agree upon), but for the purposes of addressing Wismac's land-pricing issue, the "low" price option is likely going to be your best bet.

890

(6 replies, posted in Site Discussion)

This has to do with the API that deckbox currently draws from and is a known issue (some of you might remember a similar blip in prices not that long ago).  I know that Sebi is exploring options to address this problem for the next release of the site.  For the time being the best, and simplest, way to deal with this is to set your price preference to the TCG low prices in your profile settings - this isn't a bad idea to do anyway as then you're trading/viewing the prices that you could just go buy the cards for.

891

(19 replies, posted in Announcements)

rfioren wrote:

Yes. But most people, myself included, don't enter in meaningful feedback. My suggestion here is mainly to encourage people who encountered an issue but still had a "successful" +1 trade, to explain if anything happened.

Herein lies the problem.  If people are too lazy to enter in a few words here or there (I type something about EVERY trade I do), then how can we expect them to go through the trouble of sorting through a dozen feedback options?

rfioren wrote:

My rationale: I've had packages go missing on route to me, and one go missing that I sent. I believe they were honest losses, so I gave positive feedback. However, if someone had a pattern of losing shipments, I'd want an easy way to know that, if I'm trading with them. Basically looking for a system to track patterns of behavior that's more defined than just open-ended comments -- especially since nearly all comments are rated +1, even if there are minor issues, and most open-ended text comments are not really useful as-is.

I'm fortunate that I've never had cards I shipped get lost, but I have had issues where cards sent from other people were lost.  In each case they were more than willing to make up for it.

Regardless, it's not like we should expect Sebi to be building some sort of a searchable database of trade comments or some other weird set of options to choose between.  I'm all in favor of improved measurement, but, to this end it's really not worth the trouble.  The simple fact is if someone has overwhelming positive feedback, we should treat that individual as being worthy of trading with.  If they've had a few items lost in the mail, and they didn't make up for it, we should have no hesitation to give them a -1 trade.  But if they make up for the item being lost, there's no reason to penalize them for the failings of the USPS or whatever.

Overall, I get that this is a serious issue/problem, but I don't think it needs to be as complicated as people are making it.  The consensus that I've seen on this site is that if cards are sent and the sender cannot confirm they were sent, i.e. Delivery Confirmation, then they're still liable to get the cards to the other trader.  If they're lost, well, that's part of the risk of doing trades by mail. 

In either event, I'd prefer a quickly viewable feedback value like the site currently has (with possible comments like they currently are).  If they have some sufficient level of positive feedback to satisfy me, I'll start up a trade.  If they're new, I insist they ship first.  And if they have negative feedback, I likely won't trade with them.  I don't really think we need to bog the site down with options that won't be used, much like you've pointed out about the option of typing in comments.

892

(19 replies, posted in Announcements)

You guys are all aware that you can enter your own feedback into the text box next to the +1 -1 box, right?  There shouldn't be a need to specify a dozen options; rather, the text box should be increased so that you can type in any details if they're required.

I definitely hear you with regard to the Nevermore and Slaughter Games threat, and yet, nobody at my LGS seems to be running any (go figure).

I could easily imagine a U/W build that uses Etheral Armor, Righteous Authority, Tricks of the Trade, white removal enchantments, Curiosity and a few other options... but then I'm still vulnerable to the same two uber-removal cards, right?  I'm in no way tied to U/G and have run through my head countless options that focus on Inquisitor's Flail ranging from R/W (yes, a one turn kill with Gisela would be funny) to U/G (what you see here) to U/B (with exalted and Tormented Soul as the primary pieces)... but for whatever reason the idea of a hexproof, unblockable creature screams frustration for my opponent.  I guess I could run U/W and have Nevermores myself, so as to name their Nevermore or Slaughter Games... hrm... options...

So in an early anticipation of Gatecrash I've picked up a playset of Hinterland Harbors and I was trying to think of some U/G ideas that might be competitive for the time being.  Naturally, I thought about Invisible Stalker, but the problem is that he's so small and really doesn't present a win-con without some serious help - enter Inquisitor's Flail.  The current build is here:

http://deckbox.org/sets/275518

So again, the idea here is to focus on the stalkers, equip them with flails, and then just open up on the opponent with pumps.  My first thought was to run white and Silverblade Paladin to bond and get the double strike effect to compound the flail, but, given that I don't have any Paladins and they're sitting at $10 each, why not take it a different route, so I decided to run with green.

Green gives me a lot of options for pumping that can do some real damage when the flail is included.  Mayor of Avabruck does some pumping, or, in a "worst" case scenario, transforms and starts pumping out 3/3 wolf tokens for free.  Mwonvuli Beast Tracker provides a tutoring option to go find Invisible StalkerTrusted Forcemage offers an intermediate pumping option to bond with the stalkers (or something else).  Lastly, Wolfir Silverheart is the bomb here - paired with a stalker that has a flail and you're talking 10 damage per turn that they cannot stop.

But what if they take out my creatures, well, green has options for boosting things there too.  Giant Growth, Titanic Growth, and Wild Defiance all pair beautifully with one another and with Inquisitor's Flail to offer MAJOR damage for really low mana costs.  With Wild Defiance a Giant Growthed stalker is already doing 7 damage - but with a flail, that's 14 and it only costs me one.  Titanic Growth is even more dramatic.  Nevermind when I cast Increasing Savagery on a stalker.

Outside of green, I have some equipment to help the pumping too.  Bladed Bracers offer an easy one-drop that I can use, but more importantly can provide vigilance while boosting the stalkers (in case I choose to defend with them).   As I'm largely inclined NOT to block with the stalkers, Butcher's Cleaver offers a major power boost and, most importantly, lifelink.  I'll happily let them through most turns if I'm doing at least four damage with lifelink in response.

The other odd-cards out include Thought Scour for the obvious drawing cantrip, Farseek in the event that I'm stuck without any blue, or, more importantly to help get me to the equip costs faster.  Jace and Tamiyo both offer draw support and some defensive measures if I'm being outpaced.

The current sideboard consists of cards suited for my LGS meta.  Diregraf Escort and the protection against zombies offers a defensive measure.  Cyclonic Rift gives me the option to delay the opponent either by unsummoning one key permanent or (more likely) to overload it and really set them back.  Essence Scatter is meant to deal with those pesky Thragtusks and Thundermaw Hellkites.  Haunted Guardian is here for Geist of Saint Traft and GoST alone - as he can easily take out the spirit (sure you eat the 4 from the angel, killing the spirit is the more important part).  Sleep is a possible stopgap against aggro decks to keep them at bay for two full turns (and also overcoming anything hexproof).  Lastly, Curse of Echoes can be just hilarious against counter-magic decks.

So, given this interesting gimmick deck and the premise behind it, what are people's thoughts?  Is this even slightly viable?  What weaknesses do you foresee?  I can see Electrickery being a major problem, but I can only think of maybe one person running them at my LGS and they're maybe a 2x in the sideboard.  I plan on playing the deck with only one stalker on the board at any point in time, saving the others in case there is a Supreme Verdict or something else.  As a thought, would it make sense to swap Clone in for Trusted Forcemage?

As always, any feedback on another one of my crazy ideas is appreciated.

To my knowledge there isn't a "one-click" solution that will do that all at once; however, if you open your inventory it's easy enough to just go down the line of them adding the same number to the blue "tradelist" field.

896

(1 replies, posted in Trading Post)

I would e-mail support@deckbox.org with the particulars of the situation so that he can be flagged.  Additionally, this is why most users insist that people with less than 5-10 feedback send first.  Then you would've been frustrated by the delay, but wouldn't be waiting to see if he sends your cards back.

897

(7 replies, posted in Decks and Deckbuilding)

I do have a playset of them... the question is, what gets pulled to make room?  And do I need a full set or would maybe 2x work?

898

(7 replies, posted in Decks and Deckbuilding)

The idea behind the Elixirs is to allow me to cycle through the deck rather ruthlessly with Rummaging Goblin or otherwise to get the main pieces of the combos back from the graveyard... that and gaining 5 life is always a plus in my books.

899

(7 replies, posted in Decks and Deckbuilding)

I had thought about flickering the Peddlers or about them getting stuck paired with the wrong creature; but then again, given that there are four Peddlers, I don't know how much of a problem that would be.  Pair it with a goblin token and you can either attack without any regard for the token or even blast it myself (pending that my opponent keeps it alive).  I could see where I'd be happy keeping the bond with the other creatures as almost all of them are able to fulfill the creature destruction objectives.

The question is, would some Ghostly Flickers be worth the slots simply to offer some protection for the Peddlers?  I can easily see where they'll become targets REALLY quickly.  After all, if you have to choose between killing a deathtouched 1/1 goblin token or a 1/1 human that is granting deathtouch to said token (and possibly other creatures later), you'd torch the token, right?

So should the board be mostly counter stuff?  I could see where Negates, Dispels, Mizzium Skins, and things of that sort would work well in there.  Even Curse of Echoes could be a useful board card given that my LGS has two players that are incredibly counter-heavy control players.

900

(7 replies, posted in Decks and Deckbuilding)

Aww... my bad pun scared everyone off?