I would drop the Ornitharch, and replace it with Hopeful Eidolon, and replace your revoke existance, and Mortal's Ardor with some combination of celestial flare, last breath and gods willing. Or Maybe brave the elements

It looks very similar to a Jund type deck. The only Issue I see is that you both lack any form of healing, and have included a higher mana curve in general. Perhaps you'd be better off with dropping 2-4 of the Cryptic Command for something else?

103

(1 replies, posted in Decks and Deckbuilding)

I would swap smiter for mistcutter and banishers. Maybe drop courage for something else too.

104

(10 replies, posted in Decks and Deckbuilding)

Arbor elf is another one of those cards that would be pretty clinch with Shocks. But Elves of Deep Shadow or Avacyns Pilgrim may be better as a way of manafixing (Since you'll have green for the elves either way right? but you may need 1/2 mana of another color.)

Edit: A Dryad Arbor or two wouldnt be remiss either...

105

(10 replies, posted in Decks and Deckbuilding)

Looks solid not sure theres much to improve on other than swapping Deathrite for something big_smile

Maybe something like 1-2 Elves of Deep Shadow and a Wall of Roots or 2?

I dont really see the use that Austere Command has over say Wrath of God/Damnation.

In a Boggle match up you should be killing the hex proof guy anyway. In an affinity match up you're nuking the artifact creatures either way. Wrath/damnation is 2 mana less. And you have no creatures to protect using the modality of Austere Command.

A few shocks would make this deck work alot better but I understand that not everyone can afford to drop a wad of cash on this game.

Finally Im not really clear on the planeswalkers. They're all cool walkers that is true but what does each one add to the deck? Ajani and Sorin both work pretty well. But Im not sure about the rest. What about trying to do two of each of them and then some Elspeths and end up flooding the board with tokens mid game as your win con?

It also seems to me like you may run out of gas mid game which is not really ideal for a control deck. Im not sure how to correct that issue but its something to consider.

107

(3 replies, posted in Decks and Deckbuilding)

its interesting, I think I white wheenie splash blue/green for gas could work. I would look at dropping the walkers and some of the gods myself to help flesh out the early game with soldier like TyWoo said.

Personally if I was headed towards bant colors I would have looked more into mid range and focused on cards like prophet of Kruphix, courser of kruphix, master biomancer, door of destinies but yours is probably better lol

108

(7 replies, posted in General Discussion)

unclemantis wrote:

I am chickening out for this Friday guys. sad.

Darn it! My anxiety is kicking my butt tonight. I don't like going to new places to meet new people by myself. Wish I had a friend close by me that would go with me.


just keep at it man. you'll get out sometime and you'll find its not as bad as it seems. big_smile

109

(7 replies, posted in General Discussion)

jiminichristmas wrote:

youll be fine. after a couple weeks it will be like your one of the crew. you share a very specific interest with these people. conversation will be easy.

Just go in play some games take it easy. Dont worry about winning the first few times just get a feel for whos who in the area and what they're about. This will make it easier later to really get to talking to them.

true I run Zareck in a R/U tempo and he works a treat.

Zarek is still a bolt on a stick  or essentially a mana ramp. That could be useful but not necessarily great. What about erebos as a way of digging deeper in emergencies?

Right I get the instant speed advantage in general. But paying a premium for it on a card that doesnt get major advantage out of that speed doesnt make sense to me. I mean I get why sorc speed hampers say pillar of flame but dreadbore is great for what you need it for. Same as divination.  If I gave you divination at instant for cmc 4 is that an auto include over divination? My inclination is no but maybe I just dont get control.

If we focus on Dreadbore as a potential walker killer (which seems to be the focus of most people in regards to Hero's). I think its perhaps more useful. You cant nuke a walker before its ability goes on the stack (I dont think?) so Dread Bore frees you up early game to drop some hate on your opponent some other way before your turn and then bang walkers dead and late to mid game keeps that extra mana free so you could Dreadbore and then say Divination.


Thats not to say that Downfall is bad just that I think Dreadbore may be more useful in a control type setting.

What about Dreadbore?

nearly half your lands produce black. Im not sure I see how it would be that hard. Especially if you figure that these are the supposed cards that have proven to everyone that 'aggro is dead' (hyperbole much?)

115

(14 replies, posted in Decks and Deckbuilding)

SomeMTGnoob wrote:

(and how would one get in touch with you?)

just start up a  trade with me and remind me what you're specifically looking for right now and I'll see what I can do.

what about the new Black AOE removals?

117

(6 replies, posted in Decks and Deckbuilding)

Mogis is a win more card in a deck like this.  If you ever get him to devotion 7 you have 4 or 5 minotaurs on the board probably. I think purphorous gives more help to the deck in that 5 devo is obtainable and his passive is pretty close to mogis in a deck that wants to drop creatures consistently.

118

(6 replies, posted in Decks and Deckbuilding)

I wouldnt worry about Shocks you're gonna be first turn dropping a tap land probably.

Edit: http://deckbox.org/sets/596747

That would be more my speed on the deck.

Notable changes: Reduction in # of High Cost Minotaurs!
Addition of Kragma Butcher
Addition of Death Bellow Minotaur
Addition of Fall of the Hammer
Tweaked Land Balance, Your only black was fellhide and Warcaller.
Oracle is cool but cant cast Mizzium mortars on Overload so isnt really...great. Most of the time he'll end up being a 3/1 Haste for 4. Thats not really...good.

Im not even entirely sold on Mizzium mortars in the deck TBH. Alot of the time you can get similar damage out of Fall of the Hammer. You'll probably never cast mortars on overload and scry 2 on Magma Jet is really key to making sure you're not pulling dead drops

Edit:

it also occured to me R/W Minotaurs might be pretty good...
http://deckbox.org/sets/596556

119

(6 replies, posted in Decks and Deckbuilding)

you didnt provide a link and im *lazy*

on the minotaur front (cause I love em!)

The tokens produced by spiritbinder should copy bother the mana cost and ETB effect of Fanatic so it is a nice target, but dont underestimate a nice Minotaur Skullcleaver flying at the opponent every turn either! Or An additional Rageblood Shaman to buff everyone smile (Ragemonger could be good too to reduce your Minotaur costs!)

Theres now two minotaurs named Kragma now but I'll assume you mean kragma warcaller Mutavault is generally great in Tribal decks but really limits the colours you can go after. Especially in a fragile Land Base like Standard. Think long and hard about how much black you want in your deck before settling on Mutavaults and how many you will run.

As a whole Minotaur decks are cool and definitely viable in an easy going setting. But I dont think they will do that well in a hard competition type setting (Unless Digereedoo gets reprinted! PLS do :3). THey may have some more Milage in them though because of cards like Ragemonger and Rageblood Shaman combined with the high toughness of Minotaurs in general means they mesh well against the current removal sweet.

120

(14 replies, posted in Decks and Deckbuilding)

Timber wrote:

Ah yes, life gain.  The second huge trap that new players fall into.

If this is what you like to do, and it works in your play group, then do what you want.  As long as you're having fun, that's all that matters.

This! big_smile


One thing to consider on the Countering your Mill stuff.

It could be helpful I suppose but there are plenty of useful creatures that can provide mill stuff in their own right or offer other useful effects to help you keep fighting that will always give you some benefit. Abolisher is sort of a catch all that tries to protect your spells but isnt always helpful. Its not bad by any means but largely depends on your local meta. It sounds as though you're just getting started and you arent terribly competitive so lets look at some cheap (or possibly free if you get in touch with me!) Options that could be useful.

Hedron Crab
Merfolk Looter
Merfolk Mesmerist
BellTower Sphinx
Brain Freeze
Cathartic Adept
Codex Shredder

Another thing you may want is creatures that can block for days to keep yourself safe while you work on going mill mill mill.

Yoked Ox
Kraken Hatchling
Guard Gomazoa
Fog Bank

and the grand daddy of all for funsies mill people and make them mad cards is never a bad move!
Traumatize

121

(14 replies, posted in Decks and Deckbuilding)

elpablo wrote:

Magic is an onion, yo... it has layers man... so deep... so very deep... life and stuff...

You're going too deep for me.  I just want to talk about magic strategy and gaming tongue


Thats the beauty of this game big_smile

122

(14 replies, posted in Decks and Deckbuilding)

I didnt mean to say that Mill is -good- just that people like it when they are first starting because it is more concrete than life damage. Think about the number of people that have serious issues saving money when they buy everything on credit/debit cards that can save perfectly well if they do all their transactions in cash.

Conceptualizing things like life or money in the bank is hard for people in general. Its part of what makes mill appealing even if it isnt the best way to play. Especially when you're first getting started!

123

(14 replies, posted in Decks and Deckbuilding)

Timber wrote:

I don't understand the obsession either. 

A buddy and I play-tested a Phenax strategy on Saturday night against Esper control and BW Control...it sucked.  I think he won 2 games out of 12.

The obsession is because life is not concrete where as cards disappearing are. you can see the progress you're making as you're milling out an opponent and its satisfying to think that you're destroying all your opponent's good cards effortlessly.

With life you have to be able to conceptualize their life as a value and understand how its diminishing.


edit: WHoops forget deck based comments.

The big thing you want right now is more consistency. Pick some of the best performing cards for you and start getting more than one in by taking out the least good cards.

Grand Abolisher probably isnt adding a whole lot to the deck for example.

I've been fiddling for abit and I decided that perhaps the Descendants path/Mutavault/Congregation was really just too many moving pieces with too much mana investment. So I started looking for other options.

This is when I noticed Djinn of wishes

And so take 2 on this deck was born. Congregation + Djinn is less card intensive (you need 1 Congregation to go off) but does take alot of mana. I felt like the best mana dork of the bunch was caraytid so I started looking for another 2 drop like it. The best I could find was Wall of Roots but I think it fits the bill nicely. The only thing Im left questioning is Lingering Souls I may try and put in some sort of counter suite in its place.\

http://deckbox.org/sets/591841

125

(8 replies, posted in General Discussion)

elpablo wrote:

I bet the seeded pack does have theros in it, at least commons/uncommons

Is that how it worked in the ravnica block?