davidherlein wrote:I am no judge, however, if you took this deck to a tournament and hit this combo the match results in a loss because you can not stop the combo from happening and any infinite loop (according to my understanding that is unstoppable) results in a loss for the person to trigger it. That is just my understanding of the rules. I could be wrong. It is definitely a fun casual Idea.
This is incorrect. Per the rules:
118.6. If a player has 0 or less life, that player loses the game as a state-based action. See rule 704.
With this being the relevant rule:
704.3. Whenever a player would get priority (see rule 116, “Timing and Priority”), the game checks for
any of the listed conditions for state-based actions, then performs all applicable state-based actions
simultaneously as a single event. If any state-based actions are performed as a result of a check, the
check is repeated; otherwise all triggered abilities that are waiting to be put on the stack are put on
the stack, then the check is repeated. Once no more state-based actions have been performed as the
result of a check and no triggered abilities are waiting to be put on the stack, the appropriate player
gets priority. This process also occurs during the cleanup step (see rule 514), except that if no statebased
actions are performed as the result of the step’s first check and no triggered abilities are
waiting to be put on the stack, then no player gets priority and the step ends.
So basically, anytime he gets a trigger, game checks life. If opponent has 0 life, the game ends.