I have spent the last 20 minutes fixing my typos, lol.  So recheck the last post to see the updated changes.

In regards to the Elemental GY deck.  The deck is a legacy deck, which will have a lot of issues w/ GY removal.  But since this is a kitchen-table Magic deck, it won't be seeing pro tournies or sideboards ofr a while (hence me not making a sideboard at all for any of the decks).

You're right about the BoP's.  I think the Chalice's may go and the BoP's will come in. 

The deck just turned mostly green, think I'll add 4 Arbor Elfinstead of BoP now.  Also rearranged the artifacts by adding Gorgon Flail to make the "fight's" more lethal.

Thanks for the feedback!  I'll give a short description under each deck to describe the goal(s) of each deck.

My response to your responses.

5CG:
Supposed to be a fast, green control deck that builds up Quirion Drad really quickly.  Has a lot of answers.  I made a mistake my adding Quirion Druid, apposed to Quirion Dryad.. hope this explains the deck a bit more.  Thanks for making me aware of that, lol...

Elemental GY:

Chlorophant is a good addition to the Elemental GY deck, but what can I take out?  I may add another black elemental (w/ a come's into play efect).  The reason for Shriekmaw is the evoke abilty, which helps build up the Splinterfright and Lord of Extinction for finishers.  The Smokebraiders and Banneret and Harbinger are there to set up the combos quickly and efficiently. 

There are 9 black cards total here (I am counting Lord of Extinction here too).

The Tragic Slip's work off of the evoke ability, and so does the Caravan Vigil.

Damage Redirect:

Love the idea of Lure, which'll replace the Coalhauler Swine, which at a 6 cc, that can also hurt me (unless I have the P-Shield out). 

Isn't 4 Everflowing Chalice's and 4 Cultivate enough mana acceleration?

I am asking for input on any of them, not necessarily all of them.  Anyone can pick & chose what decks to review.  Some may not have inpput for most, but will/can give input on a 2 or 3.  I am just trying to tighten them up before I fork out money to make them.

Soooo.... no one wants to give me any feedback?  I'm just asking ofr a short review and a suggestions (I hope) if any.

Tell ya' what; I'll do an exchange.  You help me on one or more, and I'll match your help w/ mine.  Sound good?

I am just hoping others here will pick and chose among the 36 decks.  It only takes a minute or two to browse a deck.

Here's the link to my profile tro view all of the decks: http://deckbox.org/users/stoogeslap

If one has trouble figuring out the theme/synergy of the deck, feel free to ask.

I guess if I were to pick 7 to start off with, they would be:
1) 5CG - the new wave
2) Damage Reflection
3) Elemental Graveyard
4) Hellbent
5) Power/toughness Switch
6) Send 'Em to the Bottom
7) Strix Trix

I guess this is a start...

I am new here, mostly using this sight to see the cost(s) and manabase of decks I want to build.  A lot of the expensive cards in the decks are already owned by me, s0 I just proxy up the pricy ones and buy the cards that are $5 or less (w/ over a catalog of 100 decks built and still in playable condition [not missing cards, taken apart, etc...]) I try to keep my costs down.

Now, I have zero feedback on the decks and how they can be improved.  I am also looking for feedback on not only their efficiency, but fun-factor, and the usage of cards that do not see much play.

I am also gearing up to build 2 of the decks and need help narrowing down the options to which 2 decks I should build next.  Do not worry about costs, since as mentioned above, most likely the pricey cards are already owned, so all I need to do is buy the $5 or less cards. 

Please keep in mind fun0factor, originality, and efficiency.  And of you're on mtgsalvation, my handle is "stoogeslap," so hit me up sometime here, or there.

Thanks for all of your help!