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(0 replies, posted in General Discussion)

I'm an MTG newcomer and just got into this month. today I first got my hands on "Strixhaven" and initially reading the booster box I can see that I'd be getting those duo-mana cost cards (1 Green/1 Black for example). Initially, I'd shied away from duo-mana cost cards because I'm not that proficient in deck building yet so I figured I'd leave those types of cards alone until I gain better skill, but so far I'm on pack 03 of 36 and I am re-evaluating my views on duo-mana cost cards especially with land cards similar to [[Quandrix Campus]] or other such land cards which allows you to add either of 2 mana types. on another social site I was told that Strixhaven had some very amazing artwork and I definitely concur, I really like the art on cards such as [[Negate 019/063 STA]].

One thing I've picked up on across the different expansions I've gotten cards in so far is that each expansion 'paints' the general and sometimes specific themes and mechanics for that particular set. with this Strixhaven I'm seeing more sorcery/instants/enchantment playstyle with a focus on mixing mana types/colors. to me, this particular expansion feels like a hell of an expansion for players who know how to 'work their deck'. I feel like Strix will force me to look at my strategy in a more methodical method to capture my opponents off guard.

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(1 replies, posted in Decks and Deckbuilding)

Deck: https://deckbox.org/sets/3066931
Information on deck;
Title of Deck: Shield of Stomping
Reason behind name: as a new collector of MTG CCG and player of MTG Arena, I've realized that power comes in the form of knowledge of the battlefield. being new, I've had my butt stomped out a lot in my learning of the game. since* then, I've been developing an approach to not only mitigate but outright stop aggro decks. I've dubbed this deck the "Shield of Stomping" as I am attempting to stop and 'stomp-out' the will's of my opponents through counters and blocks in order to throw them off of their game and allow me to capitalize when they are in their most frustrated of moments.
The purpose of this deck is as follows;

- Produce Mana at a rate to sustain defense

- Provide means to both stop opponent from attacking as well as lower their defenses against attacks via instant's, sorceries or enchantment cards

- Provide a means of instantly neutralizing opponent creatures that pose a serious board presence threat

- Frustrate and break the will of your opponent (I've noticed in my test running of this deck in MTG Arena, I frustrate a lot of players with this style of deck [counters/blocks] and I've noticed how their playstyle becomes less coherent as they realize what the deck holds)