1

(0 replies, posted in Decks and Deckbuilding)

I'm determined to build a Muraganda Petroglyphs deck. This is as far as I came, I'd appreciate any help;

http://deckbox.org/sets/354330

2

(0 replies, posted in Site Discussion)

Gameday promos are Extended Art promos but they have a textbox, so textless isn't useful for them. I think being Extended Art" is an important thing for a card (Like Foil, Promo etc.)

You can also check my tradelist.

4

(2 replies, posted in Trading Post)

I have some stuff for you too. Do you trade with Turkey?

I have chinese JTMS, if you are okay with it.

Yes, it is applicable to Humility, but not in that case. Because timestamp effects only apply if two effects are on same layer. Let's assume another card makes all creatures 5/5 instead of 1/1, if that card came into battlefield first and then Humility, creatures would be effected by Humility because of timestamp and become 1/1.

And vice versa, they'll be 5/5.

Also you can check Deathless Angel's ruling for this purpose;

"Deathless Angel's ability doesn't grant an ability to the targeted creature. Rather, it affects the game rules and states something that's now true about that creature. The creature will remain indestructible for the rest of the turn even if it loses all abilities."

I'm a judge myself and I'm pretty sure that works that way.

You get to keep all boons from enchantments and/or artifacts before you cast Humility. Because Humility's effects are "effects that set power and/or toughness to a specific number or value" (layer b) and "effects from characteristic-defining abilities" (layer a), "effects that modify power and/or toughness but don't set power and/or toughness to a specific number or value" are layer c effects, they still do apply power/toughness changing effects.

And for other effects, like "Rancor"s trample; wording says "It has trample", doesn't say "It gains trample", so it basically makes "Trample" true for creature rather than giving it trample, so you still get the trample.

8

(0 replies, posted in Site Discussion)

I think it would be good if I could make Folders for Tradelist, like I can do for decks.

Then I could divide them as "Rares/Promos/Common/Uncommon etc.", you can sort them for rarity or promo/not promo but people looking for distinct items (like a collector only collecting foils, or someone looking for rares) won't get a lot of card traffic while looking people's profiles.

You can add cards in a folder or many folder (Like a rare promo foil Firemane Avenger, you can put it in Foils and also Rares)

There is a filter, but still, I want to put some common/uncommons in my tradelist for new people wants to buy them, but most people don't want to see those cards.