Thanks for replying. I don't get much conversation about the game so I'm pumped.

If its okay, maybe I'll throw a couple of ideas at you and see what you think?

My first thought is to include a separate type of attacker which could offer me different and maybe better abilities like you are talking about. I'm not sure I have the expertise or non-basics to pull off more colors in any number but I have a good amount of artifacts and artifact creatures.

So now I have 52 cards in my deck, assuming 60 is what to go with....what about..

2 armored transport
1 coretapper
1 chimeric mass
1 ring of xathrid
1 culling dias
2 accorder's shield

Pulling Ring of Xathrid could really pay off if I get one of the vampire nighthawk s out or the markov patrician
I think Culling Dias could help me position myself better if I end up drawing a good number of small creatures
I feel like chimeric mass is really versatile
with Coretapper....i dunno about it, If i already had down chimeric mass, culling dais or the plainswalker down it'd be great, but i'm not sure what the likelyhood of that is.
I thought armored transports ability to attack and not die doing it was worth it to include..
accorder's shield laid on something with higher power than toughness could make it stick around longer....vampire interloper, armored transport, markov patrician.....

Also I added 2 O. Guildgates and took out a swamp land. I'm not sure how big of a deal "decelerated" land is. I have 4 Kabira Crossroads and 4 Piranha Marsh that I could replace some of the basic Plains/Swamp with....2 of each? Or maybe just side board them...

do you think these would help the effectiveness? I altered the deck to what I just said above so if you look, it should be right.

Wow. This took me a while. If I come up with anything else I'll post again.

Thanks for looking into it for me.

http://deckbox.org/sets/400098

Any advice would be extremely welcome.

I keep wanting to ask for advice but then I feel like I haven't worked hard enough on exploring my options and learning strategy. I pretty much write this post a bunch then don't post it. I haven't filled out my inventory completely yet, about 1000 cards missing. Anyways....

Early on my biggest problem was not being able to play the cards I was pulling based on the mana I had in the deck. Its possible I'm overcompensating for this. Now I think my main problem is playing the right cards together and pulling together a win strategy.

I have an aversion to just being a copy cat. I want to learn to creatively compile decks and I think I will, but there are always truths to the process that are necessary. Any help is appreciated greatly. If nothing else just "this is real bad" would be a help!

thanks!

I wasn't sure I should post a comment on my own post so I'm just going to give an edit.

[edit] also if anybody has advice on how to (or link to) a deck that uses a lot of draw abilities I've been wanting to use my reliquary towers in a deck. It might have to be islands though cause I think thats where I've seen a lot of draw abilities....

[edit 2] in my decklist "copy of swamp/plan" is the original