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(11 replies, posted in Decks and Deckbuilding)

How's this? http://deckbox.org/sets/553108. So I'm not sure if 3 Titan's Strength is to many. Maybe 3  Boros Charm?

Also I played one match with this deck so far. I didn't get to finish the match and I won't be able to play more till later tonight. But the main thing I noticed was that I drew 1 mountain and rest plains maybe 6ish? Just thought it was too many. Maybe it was a one time thing, or maybe I just got unlucky.

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(11 replies, posted in Decks and Deckbuilding)

Who do I take out for more heroic triggers?

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(11 replies, posted in Decks and Deckbuilding)

Ok so I think I've got the majority of the changes I like. Won't be able to test it till tonight but I can't decide what to take out for those cards you suggested. I want Hammer Purphoros but should I get rid of the spear for the hammer? Otherwise I think I'm ok. I think I have enough possible heroic  triggers to make this happen. What do you think? http://deckbox.org/sets/553108

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(11 replies, posted in Decks and Deckbuilding)

Thank you so much for the info, much appreciated. I do plan on going to a FNM at a local store this Friday but didn't plan on playing at it anyway. Okay so I've improved this a lot i think, although i will have to spend at least 40$ to make it how it is. http://deckbox.org/sets/553108.

Okay, so i got rid of the Archangel of Thune, i got lucky and drew her foiled in a booster pack lol, and i really dont want to spend abouther 20$ to get anouther one to make it worth playing her. So I can remove 4x Boros Charm and get 4x of Phalanx Leader, Banisher Priest, Fabled Hero, and Precinct Captain. Or keep it how it is. Or get rid of 4x Boros Charm for more land. Also if its good the way it is do i have too many Plains? too many Mountains? I guess i could add some shock lands (witch are very pricey) or Gates but i would like input on that aspect of deck building.

Would also like to know more about what this deck would need more of in the SB...

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(11 replies, posted in Decks and Deckbuilding)

I'd like to play FNM as soon as possible. But if also like to stay within my cards if possible. Let me know if that just isn't though.

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(11 replies, posted in Decks and Deckbuilding)

Hello there MTG community. I've recently started playing and I constructed a deck I'm not sure is even halfway decent. Sooo here it is... http://deckbox.org/sets/553108

Point is to get as much out and moving as quickly as possible to lower opponents life as quickly as possible. Need suggestions on who to take out and who to add. If you could suggest who to take out and add based on my current limited inventory if possible to keep cost down. Thanks!

http://deckbox.org/sets/549212 alright is that better???

Just going to focus on the Mono Whit deck. The R/W just costs to much at the moment.

Alright. So I got rid of the build I had for the W/U deck (although I may still have I run some blue till I can afford all the cards in the following 2 decks I've built.)

First one is a Mono white deck with plenty of creature generation and plenty of heroic creature and plenty of triggers with a sideboard that will be able to counter anything I might encounter. Here is the link http://deckbox.org/sets/549212.

Next deck is a R/W with creature generation though a heroic card like Akroan Crusader, a few triggers for a of the heroic cards, and some instants that do direct damage. Here is that link http://deckbox.org/sets/549036

Going to look into this a little further, might remake the deck altogether.

So witch would be better and why? W/R or Mono White, and what is the weak point of the W/U?

True there are mostly white cards in the deck but I'm keeping the Blue in it because of the multicolored cards and now the blue instant and sorcery. I guess I could get rid of the islands for more gates or I could get some shock lands but I thought I might be better to stick with the regular lands. Maybe I have too many islands? But again I'm still new at this.

http://deckbox.org/sets/547634. Ok so I don't know who do I remove. Just need to get rid of one creature to make it 60 cards. Who do I remove.

http://deckbox.org/sets/547634 I think that might go better together. Took legendaries and the bestow guys. Tell me what y'all think

I know I didn't change the sideboard I can't at the moment.

Good point, i just need to play test these builds and see what happens. I'll get back with yall when i find out the results. Thanks for all the input!

ok... http://deckbox.org/sets/547634 how is that. removed Ordeals and the Indestructibility put the Banisher Priest back in and added the Precinct Captain added more Fabled Hero's as well. now i have 63 cards and i cant fit the the Triton Tactics in and i dont know what to take out to make it 60. I had already added the Phalanx Leader before yalls post so I have that in there as well already

The main reason I'm going with U/W is because i have no red lands and hardly any red creatures. Can only play what i have available to me. Just started playing this about 2 weeks ago and have only have this deck for a little over half of that. Maybe once i get more cards i may switch to a R/W but at the moment i cant unless i buy all red instead of all of these whites that are in this deck.

Well then I think with the added creatures from earlier I'm going to take the 2 spear of the heliod instead of the 2 banisher priest.

what would i get rid of for the Precinct Captain and Spear of Heliod?

Thanks for the reply! I will find out this Friday what the competition is like. I'm going to go down to the comic book store then and buy a deck builder and either some booster packs or the rest of the cards to finish out this deck. I updated the deck with new enchantments and more creatures and removed some.

Added more soldier of the pantheon and added one of each of these Battlewise Hoplite, Fabled Hero, Frontline Medic, Dauntless Onslaught and added 2x Sundering Growth on my sideboard to replace the gainsay. Aslo moved Dryad Militant to my side deck instead of Gift of Orzhova. Then I added 2x Heliod, God of the Sun for a 5/6 creature, actually im not too sure shes a good add because of the non creature part. No idea how that really works. Just let me know if any of this will work. http://deckbox.org/sets/547634

Thanks a lot for the info on the different types of decks was having trouble locating one place to find out what they all meant.

Thanks again for all the help!

Thanks for the response and amazing info. I mostly plan on going to som local fnm at the comic store or random tournaments held at those venues. So I have no clue as to who I will face. I have tested the deck a lot. Mostly with my wife that has an old aggressive deck R/B. and I have tested it against one of my friends decks. His deck forced you discard a lot (not sure that is the burn deck you mentioned) but I won a few he won a few just depended on my draw. I did play. On picking up a few frontline medics and maybe more fabled heroes? But outside of that I don't know what else to add. And as far as artifact and enhancement control I'm not even sure how to deal with that and what I'd trade out for more of that. Also how did my side deck look?

Also on win conditions. Id like to able to buff up the heroics quick enough to take them out as quick as possible. I know I'd need more heroic guys for this.

First deck I've made so far. Not really familiar with the terminology that is used here yet. Any advise on what to add or change? I'm planing on doing some tournaments soon so any advise is helpful.
http://deckbox.org/sets/547634