I am a long lasting magic player. Although I enjoy playing it a lot, I also feel like it has some shortcomings (Mana/Color screw/flood, Expensive cards, etc.) So I decided to start designing my own card game.
It's a trading card game called Reality Weavers (Weavers in short). I think the most novel mechanic in it is the pattern tree system. I was thinking that stack structure is too simplistic, so I replaced it with more flexible and versatile tree data structure.
* I got rid of dedicated resource generators (aka lands). Now every card can be played as a land. No more screws/floods! It is not a novel mechanic but I think it is a nice change.
* I made damage persistent with slow healing mechanic. It was always too annoying to get rid of high toughness cards. I think persistent damage mechanic balances the field a little more.
* I also have plans to keep deck prices low while keeping collectors happy if it goes commercial. (Hint: There won't be a reserve list. And there will be boosters of highly demanded cards with less fancy looks.)
I only done bare minimum amount of cards to make it testable. I am planning to complete the set to at least 200 - 250 cards.
So give it a shot and give me feedback. In its current state it is not tested at all. So by any means I don't claim things are balanced. Game will grow with the feedback of yours. So every bit of feedback counts.
* Resources you can use to test: https://www.dropbox.com/sh/7brxhh34mhbx
XPj1a?dl=0
* Tabletop Simulator mod I made: http://steamcommunity.com/sharedfiles/f
=574524874
It contains a cockatrice custom set xml file, card pictures, and a rulebook.
* Subreddit for people who wants to test them: https://www.reddit.com/r/rwTesters/
Thank you for testing my game and helping me.
Best,
Pseudohuman