Topic: [Standard] Junk Hexproof Suggestions/Improvements
Here's the decklist with current sideboard: http://deckbox.org/sets/563029
With the prevalence of all the different hate and spot removal available I thought one way to play around the meta-game would be to use hexproof or primarily hexproof creatures.
The intent of this is to make many of the cards they are holding and drawing "bad" cards.
Golgari Charm and Orzhov Charm help me protect or keep my investments against Supreme Verdict and if I have a solo-creature with enchants on it Orzhov Charm lets me keep all my cards against Verdict or Devour Flesh. Not sure yet if there's good value there but it also can do other things that work with this deck as well.
I think a lot of the time this deck will play somewhat like control and it will take practice to figure out the right tempo to play against different archetypes.
Weaknesses:
The deck doesn't have any way to do burst damage, if I can't keep creatures on the board dealing consistent damage, preferably with lifelink, I'm going to be in trouble. The singleton Pithing Needle in the SB is basically my only answer to Aetherling unless they get reckless and cast him without an extra blue available. I'm sure there are more.
Pros: Decent removal suite. Draw via Underworld Connections which pairs well with the Lifelink from Gift or Orzhova. Thoughtseize speaks for itself.
What's missing that might be better than what is here?
Ajani, Caller of the Pride might need to be in here somehow to help beef up our evasive but relatively small creatures.
Heliod, God of the Sun If we're investing so much into building our hexproof guys up and keeping them alive, it would be nice if they can play on offense and defense at the same time. Also the capability of token generation helps protect us against Desecration Demon and Devour Flesh. Not to mention that two Gift or Orzhova or one and the Spear of Heliod turn Heliod into a creature.
Sphere of Safety With enough enchants on the board this pretty much shuts down any creature based offense or at least forces them to tap out to attack.
Indestructibility Why bother staying untapped all the time to "counter" Supreme Verdict when you can make it useless?
Anyway, would love to hear your thoughts on the deck or my assessment of it so far.
Thanks.