Topic: Looking for help with a standard Black/Red deck

There is probably a name for this, but I'm to new to know what it is. I want to make a Black/Red deck. My goal is to have a bunch of creatures and be able to pull them out of the graveyard when I need them. I started, but the deck kind of lost focus and is all over the place now. http://deckbox.org/sets/199518 Any help will be appreciated.

Re: Looking for help with a standard Black/Red deck

Okay, I'll lead off by admitting that Standard isn't my strong suit.  Having said that much, the deck as it currently sits isn't Standard legal anyway.  Bloodhall Ooze, despite being what looks like a pretty mean card in a RGB deck, is the one tripping you up there.

That aside, I'm really just not seeing how you're really going to beat the opponent unless you manage to overwhelm them or keep trading pieces while Undying keeps yours in play.  That or just stalling until Curse of the Pierced Heart wears them down.  Am I wrong here?  What are the win conditions you're looking for here?

Given the setup you're running, I would say your best option(s) would be to either run a crazy sacrifice engine to produce something cool or, perhaps more reasonably, to focus on control and board clearing effects, as you don't really care if your creatures die or not (gotta love undying).  I'm thinking Mutilate or Killing Wave  (also Black Sun's Zenith would be an option until it rotates)are really going to be your winners here, as you can drop just wipe out EVERYTHING, and chuckle as your items come back into play thanks to undying.  You're still going to want your spot removals for bigger creatures that they'll pay the life for or that you can't quite catch with Mutilate.  Thankfully, since you don't care about sacking creatures, you can run Bone Splinters for this.

Then, if you're making undying your main mechanic, you could rock Mikaeus, the Unhallowed and Undying Evil to protect some creatures that might not have it.  This opens the door for you to use fun items like Blood Artist, Pitchburn Devils, Rage Thrower, and Flayer of the Hatebound (who already has undying on his own).  Then all your critters dying turns into a weapon.  Vexing Devil would help out, as you either get a 4/3 you can give undying to, or they lose four life (which adds up quickly).

Beyond that, and I know most of the suggestions I've made thus far are black, but Demonic Rising could work well here too, as you end up sacking down to one creature and then get a 5/5 demon for the trouble.  Good sack engines in Standard include Bloodflow Connoisseur (that you already have in there) and Disciple of Griselbrand, who could help you gain a fairly good amount of life in the process.

Anyway, those are some thoughts.  Just be careful with this strategy though, as Tormod's Crypt has made a reappearance in M13 and I could almost guarantee it will be a sideboard staple at most FNMs soon, given that it completely screws over any reanimator decks.