Topic: SPOILER Omens of Ruin - thx to Wytefang
1. Ancient Longbeards, Dwarf Unit, 3R, 2D, 1P, 3HP - "Warrior. Elite. ACTION: When this unit attacks or defends, put the top card of your deck into this zone as a development."
2. Und Dokbar, Dwarf Support, 2R, 2D, 1P - "Building. Support cards in a zone with no developments lose all power."
3. Poisonous Wyvern, Orc Unit, 4R, 2O, 2P, 6HP - "Creature."
4. River Troll, Orc Unit, 4R, 2O, 2P, 4HP - "Troll. FORCED: At the beginning of your turn, heal all damage from this unit."
5. Boar Pen, Orc Support, 2R, 2O, 1P - "Building. Units in a zone with no developments cannot defend."
6. Steam Tank, Empire Unit, 4R, 3E - "War Machine. This unit gains 1P for each resource token on it. ACTION: At the beginning of your turn, put a resource token on this unit."
7. Hidden Grove, Empire Support, 2R, 2E, 1P - "Building. Units in a zone with no developments lose all power."
8. Visit the Haunted City, Empire Quest, 0R, 2E - " ACTION: When you play a development from your hand, put a resource token on this card if a unit is questing here. ACTION: Discard 2 resources on this card to move a target unit or support card from its current zone to another zone controlled by the same player."
9. Korhil, High Elf Unit, 4R, 2HE, 2P, 4HP - Unique - "Hero. Limit one Hero per zone. ACTION: When this unit attacks, reveal the top card of your deck. If the revealed card is a HE unit with a printed cost of 3 or lower, put it into your battlefield, attacking."
10. Tiranoc Chariot, High Elf Unit, 3R, 1HE, 1P, 3HP - "Warrior. ACTION: When this unit attacks, reveal the top card of your deck. If the revealed card is a HE uni with a printed cost of 2 or lower, put it into your battlefield, attacking."
11. Eatine Harbour, High Elf Support, 2R, 2HE, 1P - "Building. Units in a zone with no developments lose all triggered abilities."
12. Ungor Raiders, Chaos Unit, 2R, 1C, 1P, 2HP - "Warrior. ACTION: When this unit leaves play, destroy target development."
13. Mark of Chaos, Chaos Support, 1R, 2C - "Attachment. Spell. Attack to a target unit. Attached unit gains 2P. FORCED: At the beginning of your turn, attached unit takes 1 uncancellable damage."
14. Den of Iniquity, Chaos Support, 2R,2C,1P - "Building. Units in a zone with no developments enter play corrupted."
15. Witch Hag, Dark Elf Unit, 2R, 1DE, 1P, 2HP - "Sorceror. ACTION: Corrupt this unit to discard the top card of target player's deck."
16. Dark Elf Infiltrator, Dark Elf Unit, 2R, 1DE, 1P, 2HP - "Warrior. ACTION: When this unit enters play, take up to 2 resources from target opponent."
17. Malekith's Throne, Dark Elf Support, 2R, 2DE, 1P - "Building. Units in a zone with no developments get -1 hit points."
18. Tree Kin, Neutral Unit, 3R, 1P, 2HP - "Wood Elf. Forest Spirit. Order Only. ACTION: Spend 2 resources to have this unit become a development until the end of the turn. It no longer counts as a unit."
19. Nimble Spearman, Neutral Unit, 2R, 1P, 2HP - "Wood Elf. Order Only. ACTION: When this unit enters play, put the top card of your deck into this zone as a development."
20. Bribery, Neutral Tactic, 2R - "ACTION: Choose a target unit or support card in a zone with no developments. That card does not count its power this turn."