Re: (standard)(opinions) I'm building a Cipher deck
Is this meant for FNM play or casual? What sort of budget are you willing to spend to make it competitive? What's the basic overall theme of the deck (aside from being something that uses Cipher)? What are your win-cons? If you had to plan an ideal 4-5 turns, how would they play out?
The more information you can provide, the better feedback we can provide.
Re: (standard)(opinions) I'm building a Cipher deck
I'm trying to buid it casually but effectively. I'd probably budget 20-30 for it unless there's something ABSOLUTELY necessary. I'm just trying to prove that I can make a deck based around unblockable ciphers because everyone says it wont work. An ideal few turns would be an unblockable creature with a cipher to prevent incoming damage. That's the biggest problem is keeping their damage in check.
Re: (standard)(opinions) I'm building a Cipher deck
The only real way to keep them in check while setting up your unblockables (as they're typically pretty fragile creatures) would be to incorporate a lot of control elements - counters and removal. Thankfully both those are well supported in U/B; however, as you're going to discover, the cipher spells, outside of Hands of Blinding and Stolen Identity are really just too expensive to really be competitive in any situation.
Best luck with it, but keep in mind that everyone's saying it won't work for a reason. That's not to discourage you, but just to remind you to stay realistic about the success the deck will experience.