Topic: Marath, Will of the Wild EDH

Hi there!

I'm trying to build an EDH aroun Marath, Will of the Wild.
In first place, I want to focus on generating tokens with this deck. I searched the internet for some Marath EDHs, checked some of the cards from the recent editions, took a look at the cards I have and the ones I might be able to trade .
Of course, I ended up with to many cards. I managed to bring my EDH back to 115 cards. The ones I removed, I put into the sideboard.
I was wondering if anybody has experience with this EDH construction. Do I miss important cards? Are there really useless cards in the deck I have so far?
http://deckbox.org/sets/952628

Thanks in advance for your time and your feedback!

Re: Marath, Will of the Wild EDH

the kiki-combo is good in this deck, resto, zealous conscripts, etc...

Tutors of course like survival of the fittest etc..

Gyre Sage is really good in this since you can reallocate marath's counters then recast her bigger and bigger.  Spike feeder is good too with the archangel and marath. 

You can make tokens with this deck but the real strength is the commander it's a recastable threat that gets bigger and bigger.  Casting and synergyzing with her is wombo combo.

Re: Marath, Will of the Wild EDH

http://deckbox.org/sets/952628

^^What do you think of it now?
I tried to get a more consistent token-generating base.

Here are some of the combo's I added:
Seedborn muse + mishra's helix = your opponents can only play instant during their upkeep
Marath, Will of the Wild + Cathars' Crusade + Mana Echoes = Infinite Tokens that are Infinitely Large and infinite colourless
Marath, Will of the Wild + Cathars' Crusade + Earthcraft = Infinite Tokens that are Infinitely Large
Marath, Will of the Wild + Ivy Lane Denizen + Earthcraft = Infinite Tokens
Kamahl, Fist of Krosa + Elesh Norn, Grand Cenobite = Blow up each land of an opponent for G each time
Rootborn Defenses + Catastrophe = blow up all enemy creatures, leaving only mine
Boros Charm + Catastrophe = blow up all enemy lands or creatures, leaving only mine

Testing it during play is always the best, but is there anything you would absolutely change?

Last edited by Nebelwolf (2015-05-31 07:41:31)