Topic: Combo deck

Combo (Fuma + ceaseless or Ceaseless + lavaclaw)

Creature (16)

4x Delver of Secrets
2x Young Pyromancer
2x Monastery Swiftspear
2x Stormchaser Mage
2x Kiln Fiend
4x Ceaseless Searblades

Land (22)

2x Smoldering Marsh
4x Lavaclaw Reaches
4x Wandering Fumarole
2x Shivan Reef
2x Swamp
4x Mountain
4x Island

Instant (8)

3x Izzet Charm
4x Lightning Bolt
1x Temur Battle Rage

Sorcery (14)

4x Sleight of Hand
4x Gitaxian Probe
2x Slip Through Space
2x Artful Dodge
2x Night's Whisper


Sideboard (15)

2x Rakka Mar
2x Skullcrack
2x Ash Zealot
2x Scuttling Doom Engine
1x Rakdos's Return
2x Rakdos Charm
2x Dimir Charm
4x Hurkyl's Recall
2x Aligned Hedron Network

Thoughts?

Re: Combo deck

So you're taking "Wandering Fumarole" and using its 0 ability endlessly to power up "Ceaseless Searblades"? I guess that's cool but it's not unstoppable by any means and can always be chump blocked. How does "Lavaclaw Reaches" fit into the combo?

Re: Combo deck

Honestly, if you ar going to try and do this combo, you might as well add Fling as a way to push the damage right to the face. If it gets countered you are boned but it is another way to try and push the damage.

Re: Combo deck

Yeah what Valdor said is a good idea.. and I would run some counterspells (Negate comes to mind first) and maybe Artful Dodge to make it unblockable.

Re: Combo deck

If this is a combo why all the tempo creatures?

-4x Delver of Secrets
-2x Young Pyromancer
-2x Monastery Swiftspear
-2x Stormchaser Mage
-1x Kiln Fiend
-2 Night's whisper

+4x flamekin Harbinger
+4 Serum Visions
+3 Expedite
+2 Dispel

You're sideboard is very strange and also 19 cards.

Sideboard
-2 Rakka Mar
-2 Ash Zealot
-2 Skull crack
-2 Scuttling Doom engine
-1 Rakdo's Return
-2 Aligned Hedron Network
-2 Dimir Charm
-1 Hurkyl's Recall

+3 Graf Diggers' Cage
+3 Ghost Quarter
+1 Fork Bolt
+1 Spellskite
+1 Twisted Image
+3 Anger of the Gods

Re: Combo deck

How does "Lavaclaw Reaches" fit into the combo?

In the same way that Wandering Fumarole does. X can be 0.

Re: Combo deck

GeekMagicWarp wrote:

Yeah what Valdor said is a good idea.. and I would run some counterspells (Negate comes to mind first) and maybe Artful Dodge to make it unblockable.

Artful dodge was in the list lmao. So is Slip Through Space

Re: Combo deck

Kammikaze wrote:

How does "Lavaclaw Reaches" fit into the combo?

In the same way that Wandering Fumarole does. X can be 0.

^exactly

Re: Combo deck

overlordmario wrote:
GeekMagicWarp wrote:

Yeah what Valdor said is a good idea.. and I would run some counterspells (Negate comes to mind first) and maybe Artful Dodge to make it unblockable.

Artful dodge was in the list lmao. So is Slip Through Space

Yeah I realize that now... I was half aslep when I wrote my reply... didn't know X could be zero though, but makes sense.

Re: Combo deck

TRZ wrote:

If this is a combo why all the tempo creatures?

-4x Delver of Secrets
-2x Young Pyromancer
-2x Monastery Swiftspear
-2x Stormchaser Mage
-1x Kiln Fiend
-2 Night's whisper

+4x flamekin Harbinger
+4 Serum Visions
+3 Expedite
+2 Dispel

You're sideboard is very strange and also 19 cards.

Sideboard
-2 Rakka Mar
-2 Ash Zealot
-2 Skull crack
-2 Scuttling Doom engine
-1 Rakdo's Return
-2 Aligned Hedron Network
-2 Dimir Charm
-1 Hurkyl's Recall

+3 Graf Diggers' Cage
+3 Ghost Quarter
+1 Fork Bolt
+1 Spellskite
+1 Twisted Image
+3 Anger of the Gods

Combo is fragile. I added temp creatures to give me another out in case they do something.

My sideboard was meant to be weird...unique perhaps. I'm not playing serum visions because cannot pick them up (currently).

Rakka Mar was meant for Control for shits and giggles.
Recall vs affinity.
Doom engine vs control
ash zealot was questionable.

This was a build that I haven't printed + played with yet. I expected to find a few errors with it.

Re: Combo deck

GeekMagicWarp wrote:
overlordmario wrote:
GeekMagicWarp wrote:

Yeah what Valdor said is a good idea.. and I would run some counterspells (Negate comes to mind first) and maybe Artful Dodge to make it unblockable.

Artful dodge was in the list lmao. So is Slip Through Space

Yeah I realize that now... I was half aslep when I wrote my reply... didn't know X could be zero though, but makes sense.

Ah okay.

12

Re: Combo deck

overlordmario wrote:

Combo is fragile. I added temp creatures to give me another out in case they do something.

If thats the case I would look at a tempo creature that fits in better with your main game plan. Stick to 4 of either Kiln Fiend or Niv Magus Elemental and your Harbingers will still beable to tutor you up some tempo in emergencies.

If you cant get your hands on Serum Visions I would look at Slotting in Mana morphose, another Expedite or Niv Magus Elemental personally. Expedition maps could be a neat option too.

overlordmario wrote:

Rakka Mar was meant for Control for shits and giggles.
Recall vs affinity.
Doom engine vs control
ash zealot was questionable.

Recall is alright vs. Affinity but you probably dont need 4. Shatter spree would probably be better if you absolutely positively need more anti affinity.

Ash zealot could be fine to punish graveyard centric decks but Graff Diggers gives you utility vs. Collected Company too.

Most of the rest was stuff designed to beat control which is fine, except control isnt very large in the Modern Meta, and as a pretty resilient combo you should be doing ok against them either way. If you had remained as a mostly tempo deck than it would be more of a struggle vs. control.