Topic: Help with Manabase

https://deckbox.org/sets/1686258?mobile=0
Hi, can y'all help me a bit with the mana base for this deck?
In the actual decklist I organized it myself but I feel like it might be missing something.
The goal is to always be casting Unlicensed for free off the Expertise and not really needing that red mana land. Same for the Weaponcraft.

Ideally I want to hit that untapped land on T4 and T5 to play the Expertises and the Angel of Inventions. Are 24 lands enough or should I add a 25th?

Re: Help with Manabase

cool idea, here is my take on it. https://deckbox.org/sets/1828472

Mana base wise:
- 16 sources of white
- 8 sources of black
- 18 sources of red

Changed:
- lowered curve to max 4 drops also enabling srams expertise to synergise with all of the deck, everything is lower than 4 mana.
- changed the creatures a bit, removed top heavy angels and added harvesters instead. You named it zerg tongue

Edit: besides the bomat couriers there is zero card advantage in this deck so if you dont want to run out of steam I recommend a couple vance's blasting cannon from ixalan. https://deckbox.org/mtg/Vance%27s%20Bla … romqs=true

Last edited by Zenit2099 (2017-10-15 09:08:20)

Re: Help with Manabase

Zerg as it overpoweres the board smile

The sole purpose of the Angels is to finish the game when they are played. Imagine playing a Weaponcraft off the Expertise on T4 followed by a T5 Angel. 11 damage on the board so split it cant possibly be blocked. Shefet Dunes have the same purpose as the Angels. Drop it on T5, then sack it and all creatures get +1/+1. In some cases its even better since the angels can be removed at instant speed. The effect from the Dunes can't.

Still very interesting! I thought about some Harvesters as well against those pesky Glorybringers, also to heal me after I've payed life off the Spires.

I was thinking about the Blasting cannons as well...

I wouldn't use that much red though sad

Re: Help with Manabase

You think of protoss who overpower the board, zerg comes in minute 2 with 6 zerglings and decimates the enemy workers. tongue if you want the big presence you need to use recurring token generators, like oketras monument and legion's landing, anointed procession and hidden stockpile. But that is a totally different deck. https://www.channelfireball.com/article … an-tokens/

Also the angel dies too easy from removal, has only 3 hp with the tokens on her. Dies to abrade, lightning strike, harnessed lightning *anything that deals 3 damage. then you lose the anthem effect. Turn 5 is also quite late for an aggro deck as the opponent might get rid of your board by then with boardwipes or other removal.

Re: Help with Manabase

Yes but by the time I play the Angel they most likely used removal already on the Chiefs and Master Trinketeers. I included the Hope of Ghirapur against boardwipes, will put Duress in the sideboard as well most likely.

I guess only testing will tell smile

Re: Help with Manabase

Yup bring it to FNM if you are confident after testing!

Re: Help with Manabase

Zenit2099 wrote:

Yup bring it to FNM if you are confident after testing!

I'd say take it to FNM regardless if you're confident or not. FNM shouldn't be about competitive decks anyway smile

http://pwp.wizards.com/8213665292/Scorecards/Landscape.png