I have been playing mainly vintage workshops for nearly a decade now and will throw in my 2 cents-
Vintage most played workshop cards-
1 trinisphere
4 sphere of resistance
2 thorn of amethyst
4 chalice of the void
4 tangle wire
4 lodestone golem
3 phyrexian metamorph
4 mishra's workshop
4 ancient tomb
4 wasteland
1 strip mine
1 tolarian academy
5 moxen
1 lotus
1 sol ring
1 mana crypt
(most are omitting vault because of mental misstep)
Past that, it varies. Vintage has a lot of gush, snapcaster, dark confidant...and surprisingly tarmogoyf right now...stax decks are topping tournaments with smokestack again after being more or less aggro since worldwake and 5 color(circa 2005) prior to that. Long story short- playing mud is where the winning is. Metalworker sees infrequent play in the US right now..welder comes and goes. To play metalworkers...try-
+4 metalworker
+4 kuldotha forgemaster
+ juicy targets- myr battlesphere, steel hellkite, sundering Titan, duplicant.
To play to beat blue(with mud that isn't prison)
+4 slash panther(although I still think it is gimmicky)
+2 null rod
+x phyrexian revoker(time vault)
To play prison(what I nearly always suggest)-
+4 smokestack
+3 crucible of worlds
+3 Karn, silver golem
+1 metamorph
No matter what, shoot for 25-27 mana sources(18 are land in vintage)...
Legacy- I also play nothing but stax in legacy! And it is just as fun here.
The mana base is the most integral part. It is-
4 ancient tomb
4 city of traitors
4 wasteland
10 other land, normally up to 4 are utility
4 mox diamond
Meandeck mud ran a completely different manabase than this one...just to be fair, it was-
4 tomb
4 city
4 wasteland
4 great furnace
3 mox diamond
3 mox opal
4 grim monolith
4 voltaic key
4 metalworker
This is a different type of deck than past stax decks...which seek to lock out the opponent...it basically seeks to use metalworker/monolith/forgemaster to power down a bad beastie to wreck other player. The deck made 2nd at a grand prix...but I really like the previous prison builds better personally.
The locks(should you choose to play prison)-
3-4 trinisphere
4 chalice of the void
4 crucible of worlds(must play...fixes mana base)
4 smokestack
4 ensnaring bridge/propaganda/ghostly prison(most legacy builds are still colored)
4 Armageddon/other land destroy effect
7 magus of the tabernacle/other creature destroy effects(oblivion ring/firespout/pendrell mists...)
3 creature to win/block with
All prison legacy builds are VERY similar to this.
For fun- my favorite of all the types and builds of stax is vintage 5 color. Here is a basic list(based on the most recent, though dated, winning lists produced in new York) with a few minor changes-
4 workshop
4 wasteland
1 strip mine
1 tolarian academy
4 city of brass
3 gemstone mine
1 barbarian ring
1 bazaar of Baghdad
8 mana artifacts(5 mox, 1 lotus, 1 sol ring, 1 mana crypt)
1 trinisphere
4 sphere of resistance
4 tangle wire
4 smokestack
3 crucible of worlds
4 destroy moxen effect(2 gorilla shaman, 2 ratchet bomb...etc)
1 karn
1 duplicant
1 sundering Titan
1 triskelion
1 tinker
1 demonic tutor
1 Vampiric tutor
1 ancestral recall
1 balance
4 goblin welder
If you are just playing with friends...I suggest something more power-down-a-dude(forgemaster/worker)...but I just really enjoy the explosiveness of 5 color prison. I play it every year on my birthday!
Ps- I have a stack of old stax tournament reports by the greats - Robert vroman, Roland Chang, and kevin cron...as well as articles, historical articles, and then recent stax innovations by the NYSE crowd as well if anyone wants them. They are all on my favorites bar...but I will dig them out on request.
And remember- you control upkeep triggers created by your permanents- so punish opponents, but on your turn "fade, tap, sac, soot.". You beat matchups are anything blue that doesn't play permanent cards and runs less than 17 land(old school Gush...1 basic land...lol). Choke them out!
I have had the immense joy of winning more games by opponent scoop than life totals being reduced to zero because of these decks. May trinisphere be forever unrestricted and trygon predator be banned.
Last edited by TheShop (2012-03-27 03:32:30)