Topic: Infect deck
So im new here and i want opinions on my infect deck deck
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So im new here and i want opinions on my infect deck deck
Welcome to the site. Sadly there aren't too many of us that offer input on deck ideas, but I'm sure I'm not alone in saying that we'd welcome any and all input.
So the first question that has to be answered is what type of playing does this see? Competitive at your LCS, Casual one-on-one, Multiplayer? The reason I ask is because there are a lot of different ways to take this.
Beyond that, how much have you played with the deck? Have you had a great deal of success or are you getting dropped on a pretty regular basis?
My first reaction to what you have pieced together is that there are some solid pieces, but also some perhaps not so strong ones. I like Plague Stinger, Hand of the Praetors, Reaper of Sheoldred, and Skithiryx, the Blight Dragon as they all really fill some increasing needs as the game would progress, with the Stingers giving those first few poison counters, Hands pumping up your creatures and giving you a means of directly putting more poison counters on them, Reapers giving you a really nasty defense to make them think twice about attacking, and Skithiryx as a sort of end game creature. However, beyond those, I think the creatures could really be reworked. Namely, Septic Rats are good, but they are easily blockable and don't do much if you don't already have a poison counter on them. Blackcleave Goblin doesn't give you much for a four-drop, as a 2/1 can be killed really easily. Phyrexian Swarmlord and Blightsteel Colossus can both be game enders for you, but your likelihood of winning is significantly reduced if the game goes on long enough for you to get either of them out.
Why pull in green rather than blue here? Blue gives you access to some NASTY infect mechanics via Blighted Agent, Thrummingbird, and Viral Drake. The Agents give you a guaranteed poison counter per turn, Thrummingbird gives you a "get in the way flyer" or can let you proliferate, and Viral Drake gives you another flyer who can proliferate without you even having to attack (or even proliferate more than once per turn). Further, blue gives you some sorcery, instant, and enchantments that can really help speed up an infect deck (as you need to kill them quickly or you'll lose your advantage). Steady Progress is a nice card to throw out on their turn if you have some left over lands, as it proliferates AND lets you draw another card. Inexorable Tide essentially ends the game when it comes out. Also, if you want to stick with the Blightsteel, you can include Shape Anew to rip him out on turn five, as opposed to around turn ten.
For the artifacts, Decimator Web is good, but you could also throw in Contagion Clasp and/or Contagion Engine as both of those help proliferate too.
I hope those ideas help. Let me know your thoughts and I can try to help more as you move forward.
I disagree about putting in blue, {U}{B} infect is done to death but if you like green there are some really underrated cards for green infect, Rot Wolf Spinebiter Putrefax Viridian Corrupter Tangle Angler Glistener elf and a very good finisher with the Swarmlord is Plaguemaw Beast another thing to consider is some green creature pump if they don't block your creature and then you Giant Growth it that could end the game or else put in 1-2 overruns because they're a win condition when used with the Swarmlord.
I agree with the Contagion Engine and clasp, they're staples in infect decks, also try out Tezzeret's Gambit you don't even need blue to play it, paying 2 life to pick up 2 cards and proliferate is usually worthwhile and if you go blue I would recommend using it over Steady Progress I run a 3 color infect deck and I have never had a time where I was happier to draw Steady Progress than Tezzeret's Gambit.
If you do go blue all of the cards TyWooOneTime mentioned are good ideas accept Shape Anew, shape anew decks need to have artifact producing cards to really be worthwhile, if you sac something to shape anew you're currently sitting at a 50% chance to pull the blightsteel and 50% to get another web, these are good odds, but I think it's more worthwhile to put in a few Clasps and Engines and if you put in 2 of each, now you're very unlikely to draw what you want and could be saccing an engine to pull a clasp, not really what you want.
I disagree about putting in blue, {U}{B} infect is done to death but if you like green there are some really underrated cards for green infect, Rot Wolf Spinebiter Putrefax Viridian Corrupter Tangle Angler Glistener elf and a very good finisher with the Swarmlord is Plaguemaw Beast another thing to consider is some green creature pump if they don't block your creature and then you Giant Growth it that could end the game or else put in 1-2 overruns because they're a win condition when used with the Swarmlord.
I agree with the Contagion Engine and clasp, they're staples in infect decks, also try out Tezzeret's Gambit you don't even need blue to play it, paying 2 life to pick up 2 cards and proliferate is usually worthwhile and if you go blue I would recommend using it over Steady Progress I run a 3 color infect deck and I have never had a time where I was happier to draw Steady Progress than Tezzeret's Gambit.
If you do go blue all of the cards TyWooOneTime mentioned are good ideas accept Shape Anew, shape anew decks need to have artifact producing cards to really be worthwhile, if you sac something to shape anew you're currently sitting at a 50% chance to pull the blightsteel and 50% to get another web, these are good odds, but I think it's more worthwhile to put in a few Clasps and Engines and if you put in 2 of each, now you're very unlikely to draw what you want and could be saccing an engine to pull a clasp, not really what you want.
I actually really like UG infect. Distortion Strike was great back in Zendikar block. Tossing in a couple Ichorclaw myrs isn't a bad idea either. I liked the beef for blocking, which deters them from doing so making easy hits. Adding a little buff, like Mutagenic Growth and Mirran Nettle(if you run artifacts)(Titanic growth maybe). Blighted agent + Ranger's guile is good.