Topic: Blazing Shoal
So this is a deck idea I've been working on for a while and this is the best that I've come up with:
The Idea is a deck that can win (slightly) regularly while staying within a semi-affordable cost range, this is the best that I've come up with, there are several different combos that can win T1, it needs at least 5 specific cards per combo to win, I could list all of the combos but I think it's more fun to try to figure them out, here's the deck: http://deckbox.org/sets/193675 the big issue is that if I don't draw the right first hand + go first this deck will lose pretty much every time (the Chancellor of the Annex is to stop that from happening, block up their T1 placement)
Also It's called Blazing Shoal because that's the card that makes it work and is the card the combo is based on
Last edited by imsully2 (2012-07-02 23:22:57)