Ok with the hero from hand coming as a second.
I looked up Bathe in Blood on our forums and found this (from Lukas to Darker):
It should probably say "you control," rather than assume it. Technically, you can only sacrifice units you control, so the effect wouldn't do you much good if you play it on another player's unit (which you can do) unless you wanted to deck them out or playing some sort team game.
But I can't agree that this logic aplies to Rip. So you play it on enemy's development and it turns out to be
a tactic. What happens? You can't sacrifice this card, because it's not yours. Or a support. Support definitely can stay in the game.
Rip says:
Action: Turn one target development faceup. If it is a unit, leave it in play and sacrifice it at the end of the turn. Otherwise, sacrifice it immediately.
I believe this effect can only be looked as a whole. If it turns out to be a unit it stays until the end of the turn when it is sacrificed by it's controller.
I can't see that this card was meant to give enemy free units (or free supports, quests, tactics?).
EDIT: please don't respond these cards become faceup developments...
Last edited by Virgo (2013-01-09 00:22:56)