Thank you very much for the link, and for the future reference.
I see two win scenarios in my deck. The hydra getting 10+ counters, then trampling over the enemy or the raptors killing them from the sky.
The rapid hybridization can be used on my geists to get two counters on a fresh raptor, or a flying opponent to clear the skies. The guildmages are there to get the counters off the geists and to get some card advantage. The Master biomancer can my make later raptors/experiments big when they enter. Zegana is another card advantage, and a pretty large creature herself. Burst of strength and bioshift are there for combat tricks.
I don't have all of the things I particularity want for the deck (only 3 harbors, only 1 breeding pool the most glaring examples), but I think the overall idea is there.
Any thoughts?