Topic: [Standard][Opinions] Dimir Mill/Kill

My first post here!  I recently got back into Magic after a long hiatus (I missed everything from Mirrodin til Return to Ravnica, with the exception of the first Ravnica block).  I recently started going to a local FNM and its been fun, however I find myself consistently finishing last or 2nd to last. tongue  While I am having fun I wouldn't mind some pointers and ideas.

Currently I am building up a Dimir control/mill deck.  I like to think that it tries to control the board with counterspells and creature removal, while using the Deathcult Rogue (with ciphered Paranoid Delusions) coupled with Mind Sculpt to mill through opponents decks.  Hopefully Consuming aberration can beat down for the win, or help mill for the victory.  Ideally I would prefer to be milling opponents for the win, instead of killing them in the conventional way.

It should be noted that my collection included lots of old cards (I guess its called legacy now?), but I'm still building up the newer stuff (standard).  I don't mind trading away older cards to get new cards, but don't have endless amounts of cash to go buying lots of singles.

below is the decklist I have created out of what I currently have available to me (that fits in Standard).
http://deckbox.org/sets/317760

Any help is appreciated.  Comment on my deck and direct me to your post and I'll try to leave constructive comments as well.

Thanks,
Kaffieen

Last edited by kaffieen (2013-02-14 04:41:14)

Re: [Standard][Opinions] Dimir Mill/Kill

invisible stalker might be a good addition to the deck, or as a replacement to the Deathcult rogue. It is both cheaper than The rogue and has hex proof to prevent removal. Encoding it will allow your aberrations to keep on milling your opponent. I might be wrong as I'm absolutely new to this game. Jus started a month .

Re: [Standard][Opinions] Dimir Mill/Kill

Thanks for the reply.  I agree on the stalkers, unfortunately I need to get a couple more. I have only managed to pull one.  Hopefully the guys at FNM will be interested in some of my older cards. big_smile
Cheers,
Kaffieen

Re: [Standard][Opinions] Dimir Mill/Kill

Open up a trade with me. I've got all the C/UC stuff in standard in droves.

I can help you out smile

I only trade domestically, thanks!
Always trading for guru or judge foil lands.
Buying Thread | Reddit MTG Trade Thread | Tradelist | Wishlist

Re: [Standard][Opinions] Dimir Mill/Kill

Vincentarasin,
Thanks for the reply.  I actually managed to get most of the other cards I needed (or think I need) for this deck from the guys at my FNM hang out.  I'll take a glance at your trade list and see if there is anything of value there that I want....I have a lot of stuff on your trade list (but its usually from the older "original" editions).  I have lots of Revised through Mercadian block, and Ravnica block.  I'm slowly updating my inventory list here on deckbox...but its a long process...

Thanks,
Kaffieen

Re: [Standard][Opinions] Dimir Mill/Kill

I really want blue/black mill to win in standard.  Consuming Aberration can actually make it happen, but you need to survive until he hits the table.

Invisible Stalker paired up with cards like Hands of Binding and Paranoid Delusions can go a really long way in working towards both goals of surviving and milling.  Psychic Strike as well.

Dream Twist ensures early mill, with a late game come back (match one anyway..so much graveyard hate in standard).  You could replace this with Thought Scour though because drawing an extra card is pretty huge.

You are going to need to be largely defensive with only two win-cons, one being the Stalker with a few Cipher'd cards on him and the other being Consuming Aberration and Artful Dodge.  Blue does offer some good defense though, some cheap counters in the form of Dispel, Negate and Essence Scatter can really go a long way.  Black can give you cheap removal, Human Frailty because there are lots of humans out there and you could potentially pair this guy up with Tragic Slip to catch that non-human, and Ultimate Price to catch anything else.  Tribute to Hunger and Devour Flesh can help against hexproof stuff.

The Dimir Charm is an interesting card for a deck like this, but I feel that limiting it to only countering sorcery is going to hurt when someone plays a turn two Rest in Peace, that leaves you a removal option that is only viable early game and a mill that doesn't really compare to thought scour and dream twist.

So yeah that is my opinion, its definitely viable if you pair up Consuming Aberration and Artful Dodge.

Heavy on the defense though, which means mostly counters and removal.

Last edited by albonation (2013-02-25 15:17:47)

Re: [Standard][Opinions] Dimir Mill/Kill

albonation,
Thanks for the detailed response.  As I am getting back into the game I was previously unfamiliar with Tribute to Hunger, thanks for the hint!.  I am still working on this deck, and will post an updated decklist when I get a chance.

I had a thought for a decent combo/mill.

Balustrade Spy in conjunction with Voidwalk.  When Spy comes in he "mills til land".  Voidwalk essentially flickers a creature until your end step if I am understanding the card correctly.  Anyone think this "trick" is worth it to explore?  The Spy also has the 3 body which I find to be key in Standard...It lets you block lots of those Boros/Rakados/etc creatures that are trying to get the early damage in.

As this is becoming mostly control, how many actual creatures would you all play?  x4 Invisible Stalker, x4 Consuming Aberration, and maybe x2 Balustrade Spy?  The rest of the cards being counters, removal, and Mill?

Thanks everyone for the input.

Kaffieen

Re: [Standard][Opinions] Dimir Mill/Kill

Mind Grind is also an effective mill in late game in my casual constructed games.

Nice discussion on this forum, glad I joined.

Re: [Standard][Opinions] Dimir Mill/Kill

Updated Deck list can be found here:
http://deckbox.org/sets/317760?s=i&o=d



I'm still having trouble trying to work in any creature removal, Voidwalk and/or any other counterspells.  Can you all see anything that you would drop out of the deck?  What would you put in place of any dropped cards?

What about a sideboard.  I honestly have no idea how to start constructing a sideboard for this.

Thanks,
Kaffieen

Re: [Standard][Opinions] Dimir Mill/Kill

http://deckbox.org/sets/317148

Here is my build for a standard mill deck. There is enough removal to stall for enough mana to cast either a mind grind or to sideboard in Consuming Aberration. A card to look at is gridlock as it gives you the ability to tap as many of an opponents creatures as you need. Its good for stalling. The main combo in my deck is to put Whispering Madness on the Invisible Stalker so that every turn I can cycle my hand to get what I need. The elixir of immortality lets you do that and then put the stuff back into your library.

Running a mill deck is really fun and can hold its own against aggro if you include a enough removal. The best thing is to playtest and see what everyone at your LGS plays and then build to work around that.

Re: [Standard][Opinions] Dimir Mill/Kill

Dont forget this cheap and VERY effective combo. Undercity Informer and Mortus Strider. Pay 1 sac the Mortus Strider. Mortus Returns to hand and your opponent mills cards from deck till they get a land. Also sorry I dont know how to link cards.

Re: [Standard][Opinions] Dimir Mill/Kill

Surely Wight of Precinct Six is made for this deck.

My 2 cents. I just like the card:)

Re: [Standard][Opinions] Dimir Mill/Kill

Vomitlord wrote:

Surely Wight of Precinct Six is made for this deck.

My 2 cents. I just like the card:)


Yes he is really good as a blocker that most burn spells or tragic slip can touch at least that is how I use him. I suppose you could use him to swing but I hate to leave myself open.

Re: [Standard][Opinions] Dimir Mill/Kill

srrogers1985,

Yes he is really good as a blocker that most burn spells or tragic slip can touch at least that is how I use him. I suppose you could use him to swing but I hate to leave myself open.

Should that have read:
He is really bood as a blocker that most burn spells or tragic slip can torch?  I'm not really sure I understand your reply here.  Are you saying that you like to play him only as a blocker, because he is so vulnerable to burn and removal?

Personally I left him out, because:
1. No evasion (flying, unblockable, hexproof, intimidate, etc).  He would be pretty easy to chump block and then you don't have a big blocker.
2. He can get big, but its dependent on two things, the mill working, and milling a buncha creatures into the opponents graveyard. 

Sure he is cheap to cast, but I found the drawbacks here to much.  Plus he doesn't enable the mill at all.  Perhaps he has a place in the Sideboard against rakdos and boros or any deck with lots of weenies?

Thanks,
Kaffieen

Re: [Standard][Opinions] Dimir Mill/Kill

kaffieen wrote:

srrogers1985,

Yes he is really good as a blocker that most burn spells or tragic slip can touch at least that is how I use him. I suppose you could use him to swing but I hate to leave myself open.

Should that have read:
He is really bood as a blocker that most burn spells or tragic slip can torch?  I'm not really sure I understand your reply here.  Are you saying that you like to play him only as a blocker, because he is so vulnerable to burn and removal?

Personally I left him out, because:
1. No evasion (flying, unblockable, hexproof, intimidate, etc).  He would be pretty easy to chump block and then you don't have a big blocker.
2. He can get big, but its dependent on two things, the mill working, and milling a buncha creatures into the opponents graveyard. 

Sure he is cheap to cast, but I found the drawbacks here to much.  Plus he doesn't enable the mill at all.  Perhaps he has a place in the Sideboard against rakdos and boros or any deck with lots of weenies?

Thanks,
Kaffieen

Meant to say that he isn't very easy to burn out especially mid-game if you deck is doing what it is supposed to be doing.