Re: [DGM] - Dragon's Maze

fistyke wrote:

Mai e inca o chestie: nu e asa de simplu sa tii doua prereleaseuri, trebuie sa fii advanced store, altfel nu merge. Nu stiu daca Gameflux a obtinut statutul de Advanced dupa pre-ul de RTR.

La advanced poti sa tii pana la 6 preuri. Vezi Bucuresti/Sofia/Belgard. Toti tin cate 6. (chair dc efectiv nu se tin toate ca nu sunt oameni)

Diverse thoughts. MTG and anything that crosses my mind. http://blog.scorpse.com
DCI MTG Level 2 Judge

Re: [DGM] - Dragon's Maze

Nu este inca confirmat, dar sanse bune totusi sa apara in DGM:

http://forums.mtgsalvation.com/attachment.php?attachmentid=140834&stc=1&d=1364838933

103

Re: [DGM] - Dragon's Maze

Perma-regen cu buff?!

Re: [DGM] - Dragon's Maze

Cred ca e doar anti-Murder, AKA effecte ce zic "destroy".

Last edited by Silviu (2013-04-02 09:35:32)

NEEDS MOAR JACE...
http://pwp.wizards.com/3213663561/Scorecards/Landscape.png

Re: [DGM] - Dragon's Maze

Silviu wrote:

Cred ca e doar anti-Murder, AKA effecte ce zic "destroy".

Si anti-bonfire, anti-supreme, anti-mizzium. Asta trebuie exilat sau termin(us)at smile

http://pwp.wizards.com/8213665292/Scorecards/Landscape.png

Re: [DGM] - Dragon's Maze

fistyke wrote:
Silviu wrote:

Cred ca e doar anti-Murder, AKA effecte ce zic "destroy".

Si anti-bonfire, anti-supreme, anti-mizzium. Asta trebuie exilat sau termin(us)at smile

Nu ar muri de la combat damage normal?

Re: [DGM] - Dragon's Maze

benczi wrote:
fistyke wrote:
Silviu wrote:

Cred ca e doar anti-Murder, AKA effecte ce zic "destroy".

Si anti-bonfire, anti-supreme, anti-mizzium. Asta trebuie exilat sau termin(us)at smile

Nu ar muri de la combat damage normal?

Eu asta cred. Assigned damage l-ar omori, altfel ar fi scris pe carte "would die"(desi asa s-ar lua implicit in calcul efecte de -X/-X).

NEEDS MOAR JACE...
http://pwp.wizards.com/3213663561/Scorecards/Landscape.png

Re: [DGM] - Dragon's Maze

701.6. Destroy
701.6a To destroy a permanent, move it from the battlefield to its owner’s graveyard.
701.6b The only ways a permanent can be destroyed are as a result of an effect that uses the word
“destroy” or as a result of the state-based actions that check for lethal damage (see rule 704.5g)
or damage from a source with deathtouch (see rule 704.5h).
If a permanent is put into its
owner’s graveyard for any other reason, it hasn’t been “destroyed.”
701.6c A regeneration effect replaces a destruction event. See rule 701.12, “Regenerate.”

Last edited by fistyke (2013-04-02 09:59:37)

http://pwp.wizards.com/8213665292/Scorecards/Landscape.png

Re: [DGM] - Dragon's Maze

fistyke wrote:

701.6. Destroy
701.6a To destroy a permanent, move it from the battlefield to its owner’s graveyard.
701.6b The only ways a permanent can be destroyed are as a result of an effect that uses the word
“destroy” or as a result of the state-based actions that check for lethal damage (see rule 704.5g)
or damage from a source with deathtouch (see rule 704.5h).
If a permanent is put into its
owner’s graveyard for any other reason, it hasn’t been “destroyed.”
701.6c A regeneration effect replaces a destruction event. See rule 701.12, “Regenerate.”

That pretty much explains it. Thanks smile

NEEDS MOAR JACE...
http://pwp.wizards.com/3213663561/Scorecards/Landscape.png

Re: [DGM] - Dragon's Maze

Silviu wrote:
benczi wrote:
fistyke wrote:

Si anti-bonfire, anti-supreme, anti-mizzium. Asta trebuie exilat sau termin(us)at smile

Nu ar muri de la combat damage normal?

Eu asta cred. Assigned damage l-ar omori, altfel ar fi scris pe carte "would die"(desi asa s-ar lua implicit in calcul efecte de -X/-X).


TRUST YOUR JUDGE !!!! :d

Diverse thoughts. MTG and anything that crosses my mind. http://blog.scorpse.com
DCI MTG Level 2 Judge

Re: [DGM] - Dragon's Maze

I think someone was trolling on april 1 with that card ... troll warrior... smile)

Re: [DGM] - Dragon's Maze

benczi wrote:

I think someone was trolling on april 1 with that card ... troll warrior... smile)

Da, nici eu nu cred ca-i real. Pentru numai 4 CMC sa ai o asemenea creatura... no way!

http://pwp.wizards.com/8213665292/Scorecards/Landscape.png

Re: [DGM] - Dragon's Maze

Ca ce, daca zicea indestructible era mai diferit? Honestly, eu nu cred ca-i pe bune tocmai din cauza ca efectul seamana prea mult cu indestructible, singura diferenta la cum se joaca ar fi ca se tapeaza. si ca poti sa-i dai Stifle ca-i triggered.

Re: [DGM] - Dragon's Maze

Trickster wrote:

Ca ce, daca zicea indestructible era mai diferit? Honestly, eu nu cred ca-i pe bune tocmai din cauza ca efectul seamana prea mult cu indestructible, singura diferenta la cum se joaca ar fi ca se tapeaza. si ca poti sa-i dai Stifle ca-i triggered.

Mossbridge Troll

http://pwp.wizards.com/8213665292/Scorecards/Landscape.png

Re: [DGM] - Dragon's Maze

Si uitat de ala. Mda, este precedent lume, moving on (still think it's stupid).

Re: [DGM] - Dragon's Maze

Trickster wrote:

still think it's stupid.

stupid?
yes.
overpowered?
yes.
wotc sells shitloads of boxes?
definetly!

Re: [DGM] - Dragon's Maze

..cateva poze:

http://www.wizards.com/Magic/Magazine/A … ily/ur/241

Re: [DGM] - Dragon's Maze

Avem o noua carte spoiluita:

http://forums.mtgsalvation.com/attachment.php?attachmentid=140976&d=1365171272

http://pwp.wizards.com/5208063897/Scorecards/Landscape.png

Re: [DGM] - Dragon's Maze

vikirosen wrote:

Avem o noua carte spoiluita

..cateodata e mai buna decat Absorb, iar de cele mai multe ori mai slaba decat Dissipate.

Re: [DGM] - Dragon's Maze

There you have it folks, the buy-a-box promo. Stiam ca am vazut deja numele asta de Render Silent.

http://pwp.wizards.com/8213665292/Scorecards/Landscape.png

Re: [DGM] - Dragon's Maze

m0nstersnatch wrote:
vikirosen wrote:

Avem o noua carte spoiluita

..cateodata e mai buna decat Absorb, iar de cele mai multe ori mai slaba decat Dissipate.

Io nu stiu, asta dubleaza si ca tempo card, ignorand restrictia de culoare cred ca incape in mai multe deck-uri...

Re: [DGM] - Dragon's Maze

Si uitel ca aparut dupa cum mia zis Tudor

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Re: [DGM] - Dragon's Maze

New cards, people:)

http://forums.mtgsalvation.com/attachment.php?attachmentid=141073&d=1365393743

Bun pentru commander/EDH. Un design cat se poate de interesant si poate fi foarte puternic dar imi imaginez ca va fi folosit mult in EDH.

http://forums.mtgsalvation.com/attachment.php?attachmentid=141074&d=1365393826

Tata Izzet-ului. Prima abilitatea poate fi rampa daca untapezi un land, poate fi folosita pe Izzet Staticaster sa dai in ceva cu toughness 2 si uneori poti tapa blockerul enervant al oponentului si sa ataci cu geist of saint traft. In orice caz, abilitatea de tap target permanent e mai slaba decat la Tamiyo pentru ca nu il mentine tapat si pe tura urmatoare a adversarului. Este mai slaba si decat abilitatea de tap a lui Ajani Vengeant care mentine un permanent tapat, insa ceea ce cred ca e folositor la plusul lui Ral e UNTAP-ul.
A doua abilitate este Lightning Bolt on a stick care poate fi dat de 2 ori in ture consecutive. Este o abilitate mai slaba decat cea a lui Ajani Vengeant dar sa nu uitam ca Ral porneste de la 4 loyalty counters in timp ce Ajani porneste de la 3.
Ultimate-ul este luck based dar sunt sigur ca macar una daca nu doua ture tot poti obtine 90% din timp. Cu mai mult de 2 cred ca nu ai cum sa pierzi meciul.

Din pacate nu are card draw/filtering pe el. Asta e singurul lucru care ma dezamageste. In rest numai cuvinte de lauda.


http://forums.mtgsalvation.com/attachment.php?attachmentid=141080&d=1365394656

O comuna foarte interesanta care poate functiona ca salvare de la removal a unui creaturi de a ta sau poate veni ca surprise blocker, abilitate observata pana acum si la Snapcaster Mage. E bine ca nu esti fortat sa iti intorci o creatura in mana. Astfel poate fi folosit la nevoie ca simpla creatura surpriza pe Eot sau in combat sau poate salva o creatura de a ta de la removalul adversarului.


http://forums.mtgsalvation.com/attachment.php?attachmentid=141082&d=1365395666

http://forums.mtgsalvation.com/attachment.php?attachmentid=141075&d=1365394219

http://forums.mtgsalvation.com/attachment.php?attachmentid=141076&d=1365394219

Si acum, ultimele spoilere de astazi ne prezinta FUSE, noua mecanica din DGM.
Split cards s-au intors, cu un nou twist. Daca ai un catralion de mana, poti casta 2 spell-uri de-odata si partea buna este ca exista interactiune buna intre acestea.
La uncommon cartile pe split sunt mono-colored si nu prea complexe. La Rare, dupa cum putem vedea la Beck//Call cartile sunt multicolor si au o interactiune si mai buna decat la uncommon.

Pana acum set-ul pare promitator.
Pentru mai multe detalii despre mecanicile setului accesati: http://wizards.com/magic/magazine/artic … eature/242

Last edited by TudorGrigoroaia (2013-04-08 05:49:13)

http://pwp.wizards.com/3213663536/Scorecards/Landscape.png

Re: [DGM] - Dragon's Maze

Si eu vreau sa ajung un Weird Wizard la fel ca Melek big_smile

Re: [DGM] - Dragon's Maze

Well I'll be, ral ii chiar rare. Si încă pe culori mai relevante pentru control decât a lui vengeant. Si daca vrei filtering, Tudor, îl joci cu un looter si faci de 2 ori pe tura tongue