Topic: Vorel of the Hull Clade - EDH
So, I opened this up in the ONE pack I won at the pre-release, and I FELL IN LOVE!!!! I have been really enjoying drafting Simic, so this was a perfect new commander to compliment the other two decks I have built (Endrek Sahr, and Grand Arbiter - lists are in my profile).
I liked the idea of evolv, and I wanted to take it to a crazy-Timmy level.
This is one thing the deck wants to do, if it wants to be stupid (theres a lot of stupid awesome to be had)
I want to have a Master Biomancer, he's sitting at let say, 6 Power for realisms sake... I also have Vorel of the Hull Clade out, and doubling season. Maybe I'll ramp into a craterhoof behemoth, or some other trample creature (it doesnt need to be big, but haste is nice...) and when he comes out, he gets 12 +1/+1 counters (6x2). I use Vorel's ability to double his counters... This will add 24 counters on him. A timely Thousand-Year Elixer trigger, along with a voltaic key, let me go really bonkers now. I can use the Elixer to untap Vorel, re-activate Vorel, to double counters again. Let's catch up on count. Last we had 24 counters to 12, for a total of 36. Then I re-activate Vorel, we will add 72 counters this time, to give us a total of 108. One more time (using the key to untap the elixer to untap vorel), and I will add 216 counters, for a total of a fuck ton.
Ok, so that's a little stupid, but kinda fun. Give//Take would let me draw my deck, maybe a lab-maniac? A Gyre Sage with 300 +1/+1 counters on it is interesting... In the end, I've played this deck just a couple days, and it is way too much fun. It goes out in a blaze sometimes, and that's OK. This is a have fun, but also carry a big stick type of deck.