Topic: [Standard] Two Jund-tastic Choices
So as I'm sure many of you are also thinking about DGM gameday this upcoming weekend, I've hit something of a conundrum with regard to which of two decks I should give a go at my LGS. The gameday tourney is a $10 entry to win a box of DGM, so I'm looking for something that's highly competitive (within reason).
With no further ado, I've come to these two Jund builds but I'm currently torn regarding which one would be more likely to perform well.
Option 1: Going Trolling - aka Jund Aggro (can be seen here http://deckbox.org/sets/359171)
The idea here is quite simple, lots of attacking, going as fast as possible. T4 wins are quite common given the build, the evolving of Experiment One and the wealth of 3/3 creatures that hit the board quickly. I realize the norm is to put in 4x Falkenrath Aristocrat or Hellrider at the four-drop; however, as I have only one Hellrider, I've gotten a bit more creative. Varolz, the Scar-Striped is my bomb here in many regards, as he lets me keep the pressure on quickly and easily by putting counters galore on any creatures if I run into any board wipes and the like. Vexing Devil becomes a 4 damage burn spell AND Blessings of Nature for all of RR thanks to Varolz. Similarly, I can happily use Ghor-Clan Rampager as a bloodrush trick and then later turn it into counters.
The problem: I have some removal here and I'm quite thankful for Putrefy, but I fear running into lots of Tusks and other stalling creatures until I eventually hit something that's just too big for me to deal with reliably (I'm thinking Angel of Serenity).
Option 2: Oh the Insanity - aka Jund Midrange (can be seen here http://deckbox.org/sets/377478)
The idea here is drastically different from the trolling deck in that I'm aiming to simply drop bigger threats than the opponent all game. Ideally a T3 Desecration Demon thanks to either Farseek or Arbor Elf offers a commanding board presence. But, consider this, for four mana, I can sack said demon to gain 6-7 life and draw 6-7 cards thanks to Disciple of Bolas... similar things happen with Thragtusk in play. Can you say card advantage? If I cannot overpower the foe with DDs or Tusks, then I'll happily drop Ruric Thar, the Unbowed and/or Sire of Insanity. The pair of those together on the field would essentially translate into an automatic win.
The problem: Consistency here scares me. Sure, I can really light someone up if the cards go right, but a T3 DD isn't guaranteed by any means and I fear that my mana base is simply too shaky for the double black cost (keep in mind that I'm not looking to pick up more shocks between now and next weekend). Additionally, I fear that this build would play to the strengths of other mid-range decks that might just be more powerful than me - again, Angel of Serenity poses quite the problem.
So I ask all of you, as I haven't tossed out any deck ideas in a while, what are your thoughts? Any tweaks you would suggest to either build? And, ultimately, which build looks more competitive?