Topic: New to MtG, how's my decks?

Hey hey,

Basically i started playing magic a month ago and this is the first proper deck I've come up with, what do you guys think?

http://deckbox.org/sets/402249

There's also a goblin one I made as well, just in case you fancied a look though feedback would be cool.

http://deckbox.org/sets/398331

Thanks for the help guys!

Re: New to MtG, how's my decks?

I like the white deck, i'd drop the Mirran Crusader though to make this standard legal. He's a good card but he's also the only thing holding you back from being able to play it competitively.

it also looks rather inconsistent you'll want to try to have multiples of a given creature or spell to increase the likelihood of seeing it. Having a plan to win is important and if you can't get the pieces to support that plan the deck has a much harder time winning. Right now it looks like you're trying to use Seraph of the Dawn to whittle away your opponents life while bolstering your own. Given that strategy I'd opt for another and drop your Archangel. While it is a strong card 7 mana to get it out is rather on the pricy side for many formats and makes it more likely to clog up your hand if you get it before you have 7 mana.

The Goblin deck looks quite functional, but given the inclusion of a full set of Krenko's Command there are a few creatures that look a little out of place. Given that you named the deck after Krenko, Mob Boss I'm assuming he's your win condition. With the plan being to have Krenko pump out as many Goblins as possible and swinging with a ridiculous number of attackers Fire Elemental, Bladetusk Boar, and Forge Devil aren't working for you as well as some more cheap goblins would. Krenko requires goblins beside himself to work well, so being able to keep pouring them out until he gets there is a necessity. while none of the 3 i listed are bad in the deck I'd be looking to remove them to speed up the deck. Ideally a Krenko deck shouldn't need more than 4 mana to work. It's not something that needs to be fixed immediately but I'd keep an eye out for some goblins i could slot into this deck.
I would however recommend hitting up your local card shop for another Krenko or two just to improve your chances of seeing him. As this deck's Win Con you want a good chance of seeing him but not so many that he'll clog up your hand. He is legendary after all so you can only have one of him on the field.

Both deck have room for improvement, but look like they should work pretty well. Hope this gives you some idea of how to improve them.

Re: New to MtG, how's my decks?

Cheers, i have been a bit restricted so far with what I'm using due to not buying a lot so far. I do plan to buy a couple more Krenko, Mob Boss and eventually replace all the random creatures with more goblins, so once that's all done i'll just give it a tweak every now and then.

As for the white i just play with friends so not too concerned about the Mirran Crusader, I'll just have to remember to take it out for tourneys and such. The basic plan was to have humans do the light damage and be all annoying until the angels came in for the heavy stuff, though at the moment it plays more like a half and half token and lifelink deck,which kinda works sometimes. Guess i need to decide and then commit to one methinks.

Eventually I'd like to build decks by just choosing 9 cards that work well together and then add four of each, then make up the rest with land.

Has anyone tried this?
What are the decks like for this method?

Cheers for the help smile

Re: New to MtG, how's my decks?

wickerman wrote:

Eventually I'd like to build decks by just choosing 9 cards that work well together and then add four of each, then make up the rest with land.

Has anyone tried this?
What are the decks like for this method?

Some would argue this is one of the ideal deckbuilding strategies out there, but personally I like the added flexibility that can come with running a combination of more cards at 2x and 3x rather than just the blanket 4x of everything.  Obviously 4x gives you increased consistency, which is definitely important, but not always ideal.  Take a look at the top decks out there.  Many aren't running 4x of all the cards in them, some of them even toss in power cards as 1 offs.

So the take away point would be that you shouldn't pidgeon-hole yourself into a particular deck building strategy.  Rather, pick out combos or cards that you think work well and would be powerful in tandem, and then build around those.  But you shouldn't feel like the goal is to reduce a decklist to 9 distinct cards.