Topic: Di-Mill Deck advice

Hey everyone,  I was wondering if any of you had any advice on this deck.  I'm holding my own with it at FNMs but I'd still really like to take my playing to the next level.  I want to see if theres anything I should be doing deck wise to aid me in this process.  Keep in mind this is a budget deck, but I am willing to shell out a few bucks for a powerful card that will stay in rotation for at least a little while.

I'm wondering if I'm trying to do too much with the deck.  It mainly revolves around Milling and getting creatures/other cards in the Graveyard to pump up a few of my creatures.  So I'd either try to mill you or ramp up creatures to have a very high power and toughness.

I've also put in some cards that could help me gain a massive amount of life if need be and I'm wondering if that's hurting my deck because it's so specific.

As well, since Jace, Memory Adept is going to be in M14 I'm thinking of adding him to the deck.  How would you suggest I do this and how many would you run?

I really appreciate all of your help guys!
Thank You,
-Justin Bousquet

http://deckbox.org/sets/401269

Last edited by Tenordude12 (2013-06-29 18:13:17)

Re: Di-Mill Deck advice

first thing I noticed that you can do that will improve the overall performance of the deck is get you some watery graves. WG will stay in rotation until next October, 15 months seems like enough time to make that investment.  Drowned catacombs would help as well, but it doesn't look like they're staying in standard.  Still they aren't very expensive. 

Something that's also not expensive and would help you, is nephalia drown yards.  They're rotating this fall, but they aren't expensive.  1-2 bucks tops.

As far as your creatures go.  Nothing wrong with vampire night hawk.  I don't think you need artful dodge with the flying though.  In this format you need some life gain and nighthawk can make it difficult for your opponent to attack into.  I would actually consider dropping wight of precinct six for something like auger of bolas.  Auger will help you get to the spells you need.  With jace's phantasm and nighthawk I think you have enough evasive creatures to hurt your opponent.  Consuming aberration is decent enough. He's kind of a poor mans jace.  If you pick up some jace I would consider dropping an aberration or two. 

For spells, I think you need a sweeping spell for the aggro decks out there.  If you can't afford to add another color like white or green for, supreme verdict or gaze of granite then consider picking up a couple mutilates.  A board sweeper is very very helpful in these kinds of decks.  I would also consider dimir charm since it has multiple functions and try to fit some more direct removal in.  Warped physic is actually been pretty good.  and I think, far/away is a must have especially against decks like bant hexproof.

Re: Di-Mill Deck advice

Hey, Thank you for the advice.

I'm just a little confused by your aberration/Jace comment.  I'm not understanding how he is a poor man's Jace.  To me the two cards seem to function very differently.  My how reason for playing Aberration is to play off of the number of cards in my opponents graveyard and allow me to swing or defend for a huge number.  Also, that being said, my whole reason for playing the artful dodges is to allow my creatures that play off the grave yard to be able to directly attack my opponent for a ton of life.

Think about milling some down for 30 cards and playing an aberration.  Even if he has a bunch of creatures on the field and 20 life I can still hit them once for a win.  This has pretty much become my main winning condition with the milling being a back up plan/sub-theme to the deck.

Re: Di-Mill Deck advice

I would put few Mirko Vosk, Mind Drinker in there.
They are a bit slow though, and also I've never built a Mill Deck, building one at the moment, but not for Standard, just casual.

Re: Di-Mill Deck advice

consuming aberration is vulnerable to lots of different removal spells.  And it's quite possible that if you haven't done any damage to someone in this format their life total could be well in excess of 30 by the time you go to start swinging with it.  Also... in this deck it doesn't have trample and you can't give it trample so a 1/1 spirit can block it all day long. Also, consuming aberration has the potential to just not work.  They could hit land every time. 

Olivia would ruin your day... Also there are plenty of decks that don't care if they have cards in the yard.  Reanimator would just eat your aberration with angel of serenity.  Other decks would side in rest in peace no graveyard means the aberration is dead.

Jace is subject to less removal. Lets you draw to get answers and mills for a guaranteed 10 cards. Also, jace helps protect your life total.  You opponent is going to go for to kill jace most of the time.

Artful dodge is bad because it requires a space in your deck that could be filled with better "stuff"  if you want unblockable creatures then use unblockable creatures.  At the very least use rogues passage it's repeatable unblockable effect against most decks. Committing a spell slot to a cantrip of this type is just not efficient.  It's better to have a spell just to remove your opponents board.