Topic: RDW cards from M14
Hello,
I just wanted to see what cards do you think could be a nice addition to a RDW with the release of M14.
I am considering to run/try the following cards:
Young Pyromancer - 1R - 2/1
Whenever you cast an instant or sorcery spell, put a 1/1 red Elemental creature token onto the battlefield.
This might be good to create several blockers and, until rotation, have a lot of damage with an Hellrider.
Chandra's Phoenix - 1RR - 2/2
Flying
Haste
Whenever an opponent is dealt damage by a rest instant or sorcery spell you control or by a red planewswalker you control, return Chandra's phoenix from your graveyard to your hand.
It's a 2/2 with Flying and Haste, and also it can get back to your hand with some burn spells. I might think to run 3 or 4 of those in a RDW.
Burning Earth - 3R -Enchantment
Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player.
I see this card as a 1 of in main deck and 1 of in sideboard, especially playing against 2-3 color decks (that are more popular than monocolor). 3 color decks have basically no basic lands in the deck, and this enchantment can really hurt them.
Awaken the Ancient - 1RRR - Enchantment - Aura
Enchant Mountain
Enchant Mountain is a 7/7 red Giant creature with haste. It's still a land.
a 7/7 creature with haste for 5 (4+enchanted mountain) it's pretty good, especially with bigger creatures match up. I would see running 1 or 2 in total.
All this card are at the top of the mana curve, but they might be really good utility cards.
Last edited by kappolo (2013-07-10 21:19:26)