While you are correct that your artifact and enchantment board wipes are more capable of taking out opposing gear, they also take out yours and given all the equipment and enchantments you're running, well, who do you figure will lose out more from a board wipe like that. I mean if you're just wanting to completely clear the field, you could easily run
Planar Cleansing and chuckle as you take out EVERYTHING. But then you're just as wiped out without anything to really fall back on and no real way to get it out of your yard. Targeted artifact/enchantment hate can let you keep yours up and then drop their most important pump after they commit to an attack, letting you blow them out.
As far as cards I would cut, start with the following and work down the list:
- Bushi Tenderfoot (how many times does he actually get flipped?)
- Signal Pest
- Accorder Paladin
- Auriok Steelshaper (without better equipment, really, many of the equipment support cards can be dropped - think the swords for equipment you'd want, at which point you'll want to toss in
Stoneforge Mystic,
Stonehewer Giant, and a few others like that)
- Odric, Master Tactician - I'm just not completely sold on him being in here... he might work wonders though if used correctly
- Captain of the Watch - unless you're whole-heartedly into the soldiers tribal... why?
- Darien, King of Kjeldor - same as CotW
- Jareth, Leonine Titan - not seeing why he's here at all
- I think you have a few too many fog effects - so feel free to remove a few of them
- Rebuff the Wicked - what's the ONE thing you're looking to protect that much?
- Debt of Loyalty
- Ghostway - not sure why this is in here to begin with... flickering can be useful, but there are better, more consistent ways to do this
- Hold the Line - if you're sitting on that many fog effects, wouldn't you just let them through, cast that, and then swing for the win? Why worry about this pump?
- Choose between the equipment and the pumping enchantments you really could focus on one or the other
- Gideon, Champion of Justice - he does what for you?
- Add more plains, you might as well drop the Evolving Wilds and Terramorphic Expanse - trust me, thinning out the deck by two cards isn't worth the delay you get bringing your lands into play tapped
- Also,
Emeria, the Sky Ruin can be epic if your games go on long enough
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