Topic: (GB) Standard Hexproof Enchantment Deck

Hi,

I'm working on a standard deck, GB Hexproof enchantment. http://deckbox.org/sets/483617
My deckbuilding skills aren't very good, but I would like a solid standard deck.
But before investing in a deck I would like some feedback.

It's still in flux f.i. Underworld Connections is a card I'm still doubting about. Is it worth it.

Can you give me some pointers in improving my deck?

Thanks in advance.

Re: (GB) Standard Hexproof Enchantment Deck

Definitely some overgrown tombs would help.

Re: (GB) Standard Hexproof Enchantment Deck

I guess so, but they are really expensive. Im not sure if I want to spend that money on lands.
Thats why I'm also trying to keep it duo color, since imo duallands aren't necessary.

Thanks for the feedback though.

Re: (GB) Standard Hexproof Enchantment Deck

The shocklands are gonna be in standard for the next year and they're played heavily in the eternal formats.  You're doing yourself a disservice by not picking them up.  Both in helping your mana base and future value.

Why golgari charm?  Really the better hexproof deck is GW to be honest and it's really not all that "hexproofy" anymore.  It just runs tons of aggressively costed creatures and efficient enchants.

Also, the "ordeals" are amazing value, but imo the best ones are the red and white ones.

Re: (GB) Standard Hexproof Enchantment Deck

Most hex enchant decks Ive seen run few creatures that cost little to get out and then just all in on the one creature and keep attacking, if thats the strategy you want then I would drop the reaper because at that point you want to be putting enchants on one of your other creatures. I would also try to pick up cheaper enchants like ordeal of erebos the more lower casting cost enchants the more you can pile on. (T1 Scout T2 enchant T3 enchant t4 two enchants etc) Also try getting a couple of abrupt decays to clear the field in the early turns to get through.  With this kind of fast deck I wouldnt run anything over 3 mana and I'd try to cut down on the 3 CMC cards as much as possible. This will also help with your mana base since you wont need to much fixing and might be able to avoid dual lands like you want to.

Good luck, Hope this helps.
Scott-

Edit: elpablo beat me to the punch, my post above is if your insistant on keeping it BG

Last edited by ScottmLev (2013-09-23 16:25:36)

Re: (GB) Standard Hexproof Enchantment Deck

For one, you need the duals to really be competitive in standard constructed.  It pains me to say it, but you should be running Overgrown Tombs if you can get your hands on them or otherwise at least 2-4 Golgari Guildgate.

That aside, this has a bit more promise now that you're sitting on hexproof, but the big question is why not go white?  The G/W auras are sooooooo much better.  Between Unflinching Courage and Ethereal Armor and the heroic creatures to give more targets... you really can't go wrong.  All you're getting out of black here are four removal spells (Putrefy) which aren't even the most ideal or efficient removal most of the time, some enchantment/tiny token hate (Golgari Charm), Reaper of the Wilds, and Gift of Orzhova (which you will only hit inconsistently with it requiring BB in the casting cost).

I can just see where G/W auras/heroic/hexproof gives you a LOT better chance... but that's just me

Re: (GB) Standard Hexproof Enchantment Deck

As the other commenters beat me to the punch, I'll just add another two cents to what ScottmLev said.  If we assume that you're wanting to stay in G/B, my gut feel would be not to go all in on just a few little creatures and all the enchantments on a single threat, regardless of hexproof.  Remember that we're playing in a standard environment with edict effects like crazy - Devour Flesh and Celestial Flare are both incredibly effective against you and easily accessible for your opponent to just blow you out.  Nevermind Supreme Verdict or cards like Abrupt Decay that can target the enchantments, leading to the opponent having a favorable block.  If anything, I would suggest keeping several threats and even potentially expanding the creature base just a bit to include Desecration Demons - if for no other reason, because then you have a backup plan when the enchanted creature gets wiped out...

Remember that the bant auras decks that were competitive for so long did so using cards that rotated: Invisible Stalker, Geist of Saint Traft, Silverblade Paladin - the idea was that even two enchantments on a creature could just hose you thanks to the combination of hexproof, unblockable, angel-token-generation, and double-strike.  Your current build has hexproof... that's all... which I fear just won't get the job done as well as you would like.

Re: (GB) Standard Hexproof Enchantment Deck

Hi, thanks all for the replies.

Im not sure if I want to stick with BG, I've built a second enchantment deck in GW, that looks pretty good.
It's still prone to change though, not sure about the enchantments and spells, and maybe its a bit of creature heavy.

http://deckbox.org/sets/484378

I'll look around for shocklands, it does help. I do have the guildgates, they're cheap anyway. I do think they are too slow, prefer a basic monocolored.

I added Fabled Hero for doublestrike, and Auramancer for more "breath", those can also return, destroyed gods.

Holy Mantle may help to protect against creatures.

Anyways, I am leaning toward WG, it looks promising smile

Re: (GB) Standard Hexproof Enchantment Deck

How are your gods getting destroyed they're indestructable? tongue

Auramancer is garbo, you don't need it.   You need your 3 drops to be aggressive.  A good utility spell is brave the elements.

Re: (GB) Standard Hexproof Enchantment Deck

Thanks for the advice, I removed the auramancer, and added brave the elements. That seems like a solid spell.