Topic: Revamped Gruul Aggro - Fine tuning needed!
Hey all. After receiving numerous suggestions and tips for my Gruul deck, I overhauled it. Now, I'm just looking for a bit of feedback on its newest incarnation.
The Creatures
4x Experiment One
4x Rakdos Cackler
Here we have the one-drop backbone for the deck. E1 gets pumped by every other creature in the deck, and Cackler is just all-around good.
This little guy is just all around great. Not too sure if I like him in here yet, but he's earned a spot so far.
4x Boon Satyr
3 for a flashy 4/2? Ok! 5 for a flashy +4/+2 that turns into a "free" creature? Even better!
It's Gruul aggro, so we HAVE to have a nice little bit of combat trickery going on. +4/+4 and trample in the middle of a fight or just a 4/4 trampler. Either an excellent 2-cost pump, or a solid backbone at the 4 slot.
Big finisher right here. I'm currently working on getting a pair, for now they're being replaced by Chaos Imps. I'm open to suggestions for other placeholders!
The Spells
4x Lightning Strike
3x Magma Jet
Just some removal/burn if needed. Magma Jet's Scry may come in useful for setting up Domri, but isn't a huge necessity.
Board cleaner, easy for me to recover from given that I can pump a lot of the creatures in this deck to the point of survival, or just toss out some cheap new ones.
The Domri
3x Domri Rade
I know, go to four of him. I want to, and I most likely will, but I'm working with a limited budget for the next month or two. Removal, card advantage and a potential win-con, all for 3 measly mana.
The Land
7x Forest
9x Mountain
2x Gruul Guildgate
4x Stomping Ground
What I'm looking for here are tips to fine-tune the deck. My sideboard has answers for the probable enchantments and control issues this deck will see, and the mainboard is basically just a good old-fashioned face beating. Like I said, I'm on a bit of a budget, but I will be able to pick up new cards relatively soon.
I'm not keen on Xenagos, the Reveler as I believe he's overrated in aggro. Popping out tokens every turn just doesn't benefit this deck very much, and there's really nothing to ramp up to except the Stormbreaths.