overlordmario wrote:I edited the deck a bit.
Is Modern MTG format less common to see at tournaments?
Modern is just another format that a lot of people play. It doesn't experience rotation and, as such, typically has more established decks and strategies. That being said, it's a LOT more expensive to get into to really be competitive (unless you build a mono-colored infect, and even then, you're still not well suited against a lot of the major decks out there).
My suggestion would be to stick with standard.
That being said, if you're after aggro, you have to choose whether you're wanting to go pure red aggro or stay red/black. The latter gives you some additional options for removal, but will suffer a bit in speed and consistency.
For mono-red, to be honest, you can use http://www.wizards.com/magic/magazine/a
op_8_Decks the mono-red devotion build here and really just make changes where you feel are appropriate or where really fit your inventory/abilities. While I personally hate people who net-deck, depending on the LGS and level of competition you run into, there's really no need to reinvent the wheel trying to brew your own mono-red aggro deck when we know this one works.
For red/black, well, things change a bit... you should look into Foundry Street Denizen as a second one drop, potentially even Tormented Hero. Gore-House Chainwalker, Rakdos Shred-Freak, Firefist Striker and Spike Jester as possible two-drops. Tymaret, the Murder King (aka Burger King) pairs REALLY well with Purphoros if you have two of him - you can sit and sack him to get the other one out of the yard, play him, two damage to the opponent... and repeat. At the three drop, you'll have access to Chandra's Phoenix, Hellhole Flailer, potentially Nighthowler. At the four you have Purphoros, Desecration Demon, Exava, and things of that like. You can certainly extend the curve up to 5 to fit in Gray Merchant or Stormbreath Dragon, but ideally you wouldn't need them.
Additionally, you'll want to consider some combination of removal spells - Magma Jet, Doom Blade, Dreadbore, Ultimate Price, Devour Flesh (although you'll want to avoid this being aggro), Hero's Downfall, and Mizzium Mortars.
So, a R/B aggro build should probably be about 22 lands, 25 creatures, and say 7-8 removal spells.
Hopefully that helps...