Topic: Mono white in Standard?
Hey guys!
So as of last Friday, i'm ditching Mono Black. Its becoming far too popular, and while it was fun while it lasted, I don't like when people know what i'm playing. That, and I got destroyed at FNM because everyone had prepped against it...
So I'm going to be switching gears here this week. I'm shooting for a sort of White Weenies, Mono White tempo-esque build. What I have so far (http://deckbox.org/sets/528489) has, in testing, been very effective against all non-aggressive strategies. Every Control or Midrange build that I took it up against pretty much fell by turn 10 at the latest (It's usually around turn 6-7 that I find the win). Anyway, I'd like to get some feedback from this community on this build. Ive got the drop (Hardly even a splash) of red in there for Akroan Hoplite MB and some other stuff SB that i'm still yet to get proper numbers on.
The main idea of the deck is to have at least 1, possibly 2 plays every turn and just out tempo your opponent. Spot removal is a very big thing right now, what with all the Demons and Dragons running around, and I think that this deck is a good answer to that. I curve out at 3 with Frontline Medic and Path of Bravery, so I should be seeing a new guy hit the field every turn. Then I try to take advantage of that with cards like Akroan Hoplite and Path of Bravery. The Hoplite can get very nasty very quickly. With an unchecked Precinct captain, I had him swinging in for 6 and 7 very often, though at that point its pretty much gg....
Anyway, aside from the obvious things (Gates into shocks, get a playset of SotP), what do you feel that I should do to make this deck more efficient, if anything? I'm thinking that I need at least one, possibly two more frontline medic, but i'm not sure if that's all I need to do.
Thanks for any/all input!
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