Topic: [Opinions][Legacy] Crush of Wurms
The deck: Crush of Wurms
I first built this deck back when Crush of Wurms came out. I've always loved big green decks; to me there is nothing more satisfying than smashing an opponent's carefully-laid plains. Consequently, I put a lot of love into this deck.
Years later, I'm playing MTG again and realize it needs updating. I've done some changes to it already. Cards like Sundering Growth just make my day. As you'll notice, I prefer cards that can do double duty- Werebear can provide early mana but becomes a 4/4 later in the game, Hidden Spider provides a cheap Reach defender but also discourages flying creatures in the first place, Krosan Tusker can be a 6/5 creature or an extra card plus a forest. I don't like Llanowar Elves or Rampant Growth, as they are of limited usefulness later in a game, and as a mono green deck I don't need to search for specific lands.
In the decklist I've included 20+ cards I thought might work well. You'll know them because they are the only ones with a single copy in the deck. I was considering removing Elvish Aberration in favor of more Krosan Tuskers. Also thought Elderscale Wurm might be a welcome addition. The Werebears are great in theory, but playing flashback cards often means I don't get threshold for quite some time- I'm thinking of replacing them with something else, perhaps Joraga Treespeaker?
Doubling Season isn't actually in the deck yet, but it is so good I can't imagine not adding four in. Am I wrong?
For reference, I don't play in tier 1 tournaments. My local group consists of mostly home brew decks or modified pre-built decks. The current version of this deck performs fairly well. It has trouble with fast decks. The Reach creatures are there for obvious reasons, and artifact/enchantment killing is a must for our group. Additionally, we play a lot of multiplayer games, either 1v1v1v1 or teams. None of my opponents are playing mill decks, control decks (multiplayer, remember?), or heavy land destruction. I haven't had crippling mana problems in a long time, but do occasionally get slowed down for a turn or two. Some of my opponents do run board wipes, but with flashback cards I can usually survive. Cards like Fog Patch, Moment's Peace, and Spore Frog help with unblockable creatures or nasty combos I don't see coming, and often give me the leeway I need to attack all-out for a kill when another opponent would otherwise come in behind my back.
Suggestions? Comments?
Last edited by Xan (2013-11-25 15:52:55)