Topic: [Opinions][Legacy] Crush of Wurms

The deck: Crush of Wurms

I first built this deck back when Crush of Wurms came out. I've always loved big green decks; to me there is nothing more satisfying than smashing an opponent's carefully-laid plains. Consequently, I put a lot of love into this deck.

Years later, I'm playing MTG again and realize it needs updating. I've done some changes to it already. Cards like Sundering Growth just make my day. As you'll notice, I prefer cards that can do double duty- Werebear can provide early mana but becomes a 4/4 later in the game, Hidden Spider provides a cheap Reach defender but also discourages flying creatures in the first place, Krosan Tusker can be a 6/5 creature or an extra card plus a forest. I don't like Llanowar Elves or Rampant Growth, as they are of limited usefulness later in a game, and as a mono green deck I don't need to search for specific lands.

In the decklist I've included 20+ cards I thought might work well. You'll know them because they are the only ones with a single copy in the deck. I was considering removing Elvish Aberration in favor of more Krosan Tuskers. Also thought Elderscale Wurm might be a welcome addition. The Werebears are great in theory, but playing flashback cards often means I don't get threshold for quite some time- I'm thinking of replacing them with something else, perhaps Joraga Treespeaker?

Doubling Season isn't actually in the deck yet, but it is so good I can't imagine not adding four in. Am I wrong?

For reference, I don't play in tier 1 tournaments. My local group consists of mostly home brew decks or modified pre-built decks. The current version of this deck performs fairly well. It has trouble with fast decks. The Reach creatures are there for obvious reasons, and artifact/enchantment killing is a must for our group. Additionally, we play a lot of multiplayer games, either 1v1v1v1 or teams. None of my opponents are playing mill decks, control decks (multiplayer, remember?), or heavy land destruction. I haven't had crippling mana problems in a long time, but do occasionally get slowed down for a turn or two. Some of my opponents do run board wipes, but with flashback cards I can usually survive. Cards like Fog Patch, Moment's Peace, and Spore Frog help with unblockable creatures or nasty combos I don't see coming, and often give me the leeway I need to attack all-out for a kill when another opponent would otherwise come in behind my back.

Suggestions? Comments?

Last edited by Xan (2013-11-25 15:52:55)

Re: [Opinions][Legacy] Crush of Wurms

Spore frog by its self can be nasty when comboed with genesis to bring him back or even pattern of rebirth to grab your big creatures. I have a friend that gets that last combo off quite often.

Re: [Opinions][Legacy] Crush of Wurms

mattmcc wrote:

Spore frog by its self can be nasty when comboed with genesis to bring him back or even pattern of rebirth to grab your big creatures. I have a friend that gets that last combo off quite often.

Hm... hadn't thought of that. I think Genesis would work better for this deck; I could run only two copies and continually bring frogs (or other creatures) back, while the Pattern of Rebirth only enchants a single creature. If I ran Genesis, I would definitely take out the Werebears in favor of something else, as threshold would never happen with Genesis in.

Re: [Opinions][Legacy] Crush of Wurms

Sorry for doubling up.

Paired down the deck significantly. The wurms were cool, but just didn't fit with the deck's theme. Down to 68 cards and looking to cut more. I'm thinking there are too many mana grabbing cards; just have to decide which ones to pull. Maybe Overgrowth, or some of a mana creature?

Re: [Opinions][Legacy] Crush of Wurms

Ever think of Yavimaya Elder? it would fetch lands and get you card advantage. Same goes for Heart Warden. If you didnt need them you can sac for a benifit. I have honestly have never played with either the treespeaker or the sage, but in my group i play in, they would be a fast target to hold you up.
Also, having doubling season already in there, would you concider using Verdant Force? I think that would be a great replacement for the Silverglade mabe?
As far as cutting cards though.... I think i would playtest it and see what you like better.