Topic: [T2] G/W aggro
Hi,
I just made this deck: http://deckbox.org/sets/586988
Tell me pls which cards i should remove to add temple of plenty form BTG. Please look also at my sideboard, maybe i should change something.
Thank you for suggestions
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Hi,
I just made this deck: http://deckbox.org/sets/586988
Tell me pls which cards i should remove to add temple of plenty form BTG. Please look also at my sideboard, maybe i should change something.
Thank you for suggestions
-2x Banisher Priest and -2x Mistcutter Hydra (these go in the SB). I would drop 1x of each basic as well to help create space. That should give you six spots. Four go to Temple of Plenty the other two can go to Dryad Militant, Spear of Heliod, Precinct Captain, Imposing Sovereign or something along those lines to speed your deck up even more. Either that or move Brave the Elements to the mainboard.
For the SB, you don't need 4x of either Unflinching Courage or Glare of Heresy. Knock them down to 2-3x and then you can put the Mistcutters in the board. I'm also not entirely sure I'm sold on Brave the Elements over Rootborn Defenses in the board. Brave is a great card for white aggro, but if that were your intent, you'd have it in the main, not in the board.
Mistcutter could work fine in the main. Blue is a rough match up and Mistcutter gives you abit more power against them without losing much against anyone else. (And its awesome vs. Control )
I've been play testing a G/W deck and your build is pretty close to the 'standard'. Though I still feel that the current standard just doesnt quite work. Or is just missing something.
Once Born hits temple of plenty should be in the deck but I think it lends itself more to replacing the Guildgates. The deck already runs into trouble with tapped lands as is so taking a whole extra set is...not good.
Mistcutter could work fine in the main. Blue is a rough match up and Mistcutter gives you abit more power against them without losing much against anyone else. (And its awesome vs. Control ).
I would argue this is not the case, as you do lose a fair bit more against anyone else. In a deck where you want to be dropping a lot of threats on tempo, spending 4-5 mana on a hydra that easily gets Doom Bladed or whatever from Monoblack is pretty bad. Is it the worst option you could have? No. But unless your meta is overly heavy with Monoblue decks (which will fade after Born hits care of Drown in Sorrow and Bile Blight), it really doesn't need to be in the main.
I've made some changes while playing. Now my deck presents like this: http://deckbox.org/sets/586988
spending 4-5 mana on a hydra that easily gets Doom Bladed or whatever from Monoblack is pretty bad.... (which will fade after Born hits care of Drown in Sorrow and Bile Blight)
it would be easy to argue that G/W Takes too big of a hit to be viable after born hits too but at the end of the day people will figure out a way to play the cards they have too.
Mistcutter does have its limits but because of haste you can squeeze in that 2-4 dmg when they've tapped out dealing with your other threats. Mistcutter is good against control for more than pro blue and uncounterable and when you can do stuff like Advent, mistcutter for 4 on the turn after they tap out to clear your field and swing for 9 anyway its definitely useful.
I guess my point is elaborate and opinion based but the control match ups are bad right now for aggro not because of mass removal but they're bad because people haven't made full use of the tools we have to squeeze through that last little bit of damage.
I May be abit grumpier than usual but this weekend I dropped a mistcutter from my main board for an archangel and lost 2 games against Mono B and 3 against U/W Control because I pulled an Angel instead of a Mistcutter. So its really nothing personal im just frustrated :3
i think in removing Boon Satyr and adding Brimaz, King of Oreskos. What do u think ?
He's pretty solid I hear...
I would suggest swapping the 2 Skylashers in the main to the SB for the 2 Ajani, Caller of the Pride. If you put a +1/+1 counter on Brimaz, he's a 4/5 vigilance that will crap out dudes... at that point he's REALLY hard to stop outside of a removal spell.